Profile for Opimus Strenuus Thesaurus

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Avernum V ideas in Avernum 4
Apprentice
Member # 7312
Profile #171
quote:
Originally written by *i:

quote:
Originally written by kaa:

Yeah, I too miss group haste. A lot of monsters know it, why not the good guys?
Game balance. It would make the game even easier.

Game balance can be attained, imho, by (as previously stated) upping the spell point cost, or something. The issue for me is more about playability than it is any other issue. It is tedious to have your mage casting repeated single haste spells; by the time he/she starts throwing lightning/fire/ice, the fight's more than half way over.

Thanks to everyone commenting on this subject so far! Keep it coming!

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Chuck
Posts: 5 | Registered: Monday, July 17 2006 07:00
Avernum V ideas in Avernum 4
Apprentice
Member # 7312
Profile #155
quote:
Originally written by Micro Phage:

What about the ability to have "found items" and purchased items and such go to the party member who has been assigned to carry them? If you gain coins, it's spread to group. If you need construction items it scans and pulls from group. If you have, for some unknown reason, say iron scattered across group, when you see Dawdy in A4 to sell at good price, it pulls all from all members.

I admit this could be an issue if you had specific tactical reasons for spreading/splitting certain stackable items, though not sure I've run into that except when cheating ;) but it would be convenient if game stacked the way it pulled.

Hope I'm not breaching protocol here by splitting up my replies to these 2 separate issues.
Item juggling is always a major chore in these games. Anything which makes this easier/automated would be helpful.
If nothing else, it seems like it might be doable to have combinable items routed to the character already carrying them.

An idea which might also be helpful would be to be able to "tie" a group of wands together, so that two wands would be combined into one item, much like with scrolls/potions.

How about a shotgun-wand technique, whereby one could activate multiple wands or scrolls simultaneously? This would mean going through a lot of magic items at once, but it could really get your party out of a tight spot! And the idea of such a mega blast just makes me all tingly!

Tell me what y'all think! Thanks!!

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Chuck
Posts: 5 | Registered: Monday, July 17 2006 07:00
Avernum V ideas in Avernum 4
Apprentice
Member # 7312
Profile #154
quote:
Originally written by Micro Phage:

quote:
Originally written by Opimus Strenuus Thesaurus:

Is there no one else out there who misses the haste group and major blessing spells?

For me, having to haste each and every character individually detracts from both the game playability and my enjoyment of it.

Or did I miss something?

I've played Ave 4 all the way through once. I loved it, and will come back and play it again sometime soon.

Puhlease, bring back the group haste for Ave 5!

Thanks for any comments/replies!

Rod of Alacrity and Group Haste Scrolls are in A4. Some are spoils of battle, some custom construction, some you just find or buy. It's close to the same with Mass or Group Bless with Scrolls, drinking from basins, NPC's blessing group. There are 2 Mage Shields and 1 Priest Shield for Group.

Hope this is helpful. I've never played A? but I think the same basic abilities are there, just in a different form.

Thanks for your reply!
I am aware of the occasional haste group scroll or wand that's out there. It is very limiting, though, and not remotely the same as having a character or two who can cast it repeatedly. From a tactical standpoint, it means that your most powerful character (your mage) has to use 2 full turns, possibly 2.5, just to get everyone in your immediate party hasted. I understand that group haste is a very powerful spell, but rather than eliminating it altogether (which doesn't make a lot of sense from the perspective of the storyline, imho) perhaps it could be limited to two squares away, or the spell points required could be raised (e. g. costing 6 points for each character hasted).
Again, losing this capability won't make me stop playing, or spending my money on the Ave 5, but it is something which I miss. Badly.
Am I just whining? Does anyone else out there want goup haste/major blessing back into the magical repetoire of the player's characters?
I know that I'm just a new guy in the forums here, but I've been playing these wonderful games for a very long time.
Again, any comments/replies are appreciated.

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Chuck
Posts: 5 | Registered: Monday, July 17 2006 07:00
Avernum V ideas in Avernum 4
Apprentice
Member # 7312
Profile #152
Is there no one else out there who misses the haste group and major blessing spells?

For me, having to haste each and every character individually detracts from both the game playability and my enjoyment of it.

Or did I miss something?

I've played Ave 4 all the way through once. I loved it, and will come back and play it again sometime soon.

Puhlease, bring back the group haste for Ave 5!

Thanks for any comments/replies!

--------------------
Chuck
Posts: 5 | Registered: Monday, July 17 2006 07:00
No longer possible to run windowed? in Avernum 4
Apprentice
Member # 7312
Profile #5
I've had good luck with using the Windows key to switch back and forth from the game to my desktop. I'm running Win XP with all of the patches I know about...

[ Monday, July 17, 2006 09:30: Message edited by: Opimus Strenuus Thesaurus ]

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Chuck
Posts: 5 | Registered: Monday, July 17 2006 07:00