Profile for Valchrist

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

AuthorRecent posts
Avernum V ideas in Avernum 4
Apprentice
Member # 7219
Profile #47
Yes, exile 3 at least did have enemies who retreated when outnumbered in combat, and losing units. Or it mihgt have been ranged units trying to find a suitable range and running offscreen from your party as they were chased. It is just that I remember demons running offscreen, and empire archers ect.

I found the barrier spells of Exile very useful for getting items that were impossible to ever get any other way. I would put up a force barrier, and loot Fort Avernum. This is a n easy way to blind others to your actions, but you must have developed the spell to get accomplish that first. The sheer versatility of the spells in those games allowed you to do far more, such as planting quickfire in Sharamik, and closing the door as you retreated and left everyone to burn after stealing everything. And I think openness is what the Avernum series has over Exile, with far more quests, but less customization of weapon choices and strategies, which is dissapointing.

However, none of us would be here without Vogel's inspired ideas and hesitation to become too mainstream. It is why we love his games. His games, you see, which means if he let anyone's ideas in, it won't be anything random. Plus his living is made out of creating better ideas than we do. We don't have our own games, so what he decides to put in, we play. More spells is an asset, but we'll have to see what happens.

I would like to see tunnel battles and narrow bridge battles and wall battles to give a strategic and tactical feel. Quickfire from off a wall, like destroying was it Smog's den in A2? Creating ruins from cities. The decay of towns over time, like is already in the cities. These give us the sense of reality passing. Days might progress faster though? It seems to me that you can go through so fast none of the timed events really happen. I remember having to wait 18 days or so just to do the quest in A3 in the portal tower. The game can be beat in 30-40 days discounting the wait for the tower, if not faster if you try. Being rewarded for speed would be great, or faster passing time.

I'd like to see the party face a Geneforge style shaper/agent/guardian party, who has been transported through a shaper misshap though, and locked themselves in some vault the party must explore. imagine the tension of players in the know when they find a book describing how people called shapers appeared here after a mishap, and then must fight a guardian, a while later, the agen, and at teh end a shaper. Shaped swords ect. The technicalities arn't too difficult. stranger randomish events have occured. BOOM! I am a Vahnati. Come far below the earth and find me! You see?

Anyway, for my first post I don't want to act like some professional or in any way say my ideas are superior to the game product. My own two cents. I am sure I'll have more to say sometime, but for now, tell me what you think.
Posts: 2 | Registered: Tuesday, June 13 2006 07:00