Profile for Schlotz
Field | Value |
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Displayed name | Schlotz |
Member number | 7123 |
Title | Apprentice |
Postcount | 3 |
Homepage | |
Registered | Friday, May 12 2006 07:00 |
Recent posts
Author | Recent posts |
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Avernum V in Avernum 4 | |
Apprentice
Member # 7123
|
written Sunday, May 14 2006 03:24
Profile
"Not to mention that Geneforge already has a plot arc established in GF1 which is still being played out and has nowhere near reached its conclusion, so it's just unnecessary to mix the two games. In terms of Avernum plot ideas, the idea of the surface world invading the underworld was already used in A2. And notice that it's not actually a plot in itself, it's merely a setting in which the main plot can take place. If you are going to suggest a plot (and I'm not going to discourage entirely), how about proposing something with a beginning, a middle and an end? Something that starts "how about" probably does not qualify..." I didn't suggest a surface world invasion of the underworld, I suggested that there is a civil war either in the empire or the Vahnatai. This thread was created originally for ideas for AV, so if you don't agree with people posting ideas for AV here, then why bother reading/posting in this thread at all? Also, read my first post for plot lines I'd personally like to see in the future. Schlotz :) Posts: 3 | Registered: Friday, May 12 2006 07:00 |
Avernum V in Avernum 4 | |
Apprentice
Member # 7123
|
written Saturday, May 13 2006 01:35
Profile
Yeah, I like fighting in wars and picking your side, so long as there's a proper reason for the war and that your decisions can affect the outcome in plently of different ways. I think Avernum and Geneforge shoud be kept seperate since both worlds have completely different plots and do thinghs completely differently, combining the 2 would ruin all the continuity built up throughout the games, especially since Avernum and Exile have been going for such a long time. Schlotz Posts: 3 | Registered: Friday, May 12 2006 07:00 |
Avernum V in Avernum 4 | |
Apprentice
Member # 7123
|
written Friday, May 12 2006 08:41
Profile
The kind of plot-line I find most interesting is one you can believe in, ie. not some mass major evil-for-the-sake-of-it demon guy. The real enemy should be one you don't expect, but also has an actual reason for causing whatever villanous acts he does, also the characters should have to make decisions that actually affect the stroyline, that's one thing I liked about the Geneforge series, although admitedly the system was fairly simple. Also, in the Small Rebellion scenario of BoA, such thing was used when you decided whether to aid the rebels or help destroy them, and this kind of thing got me thinking. Maybe either empire should have a large civil war that's been brewing for several years, possibly because several factions didn't agree with Empress Prazac, and the outbreak of the war meant loss of communication to Avernum, and starvation and similar were on the horizon and it's up to you to find a way to a message to the surface, or maybe the empire sends to Avernum for help, and it's up to you as to which side Avernum joins. Something along those lines, in which Avernum is not the direct victim, yet still has the possibility of being badly affected. Or possibly there is a large scale war between several Vahnatai factions, since we know there are several. In this case either the fighting extends to taking place in Avernum, or Avernum is asked to aid some of the different Vahnatai groups and you are sent as an envoy to their lands to learn which group to join. There could be plenty of opportunities for twists in the tale, and when you decide, there are still several outcomes. Or using the A4 engine, with no outdoor section, you could have fights going on all through the land, similar to an actual war, and you choose which you join, and that decision affects the outcome of the "battle". Though I reckon the AI would be hell to code for something like that. These plots, I think, have more realism than your average rpg and put you in a major position straight away, instead of spending 5 days fighting goblin and bandit infestations before something weird happens to you and you end up unwantedly as the major hero of avernum due to some random mark or similar. Just some thoughts. Schlotz EDIT: Also, the real enemy should remain undiscovered until the last minutes of the game, and you should not be able to work out who it is easily, if at all. Though there should be a good reason to him being the villain, although this shouldn't be revelaed too obviously in a "Ha! I killed them all because I did". Either that, or better still, the villain is dependant on which side you choose and whatever loyalties your character has. Another plot possibility is that the Vahnatai, or one tribe of them, attempt to help or contact Avernum the empire, but they fear the Vahnatai, and feel threatened by them and act hostile towards them, and it looks as though a second war is going to break out, with the possibility of further problems for Avernum, when an envoy from the Vahnatai reaches the Castle and pleads to Avernum that they do not want war, and you are sent to try to sort the situation out. Whether the game ends in full-scale war, or peace is down to your actions kinda of thing. Nice and short post eh? :) [ Friday, May 12, 2006 13:00: Message edited by: Schlotz ] Posts: 3 | Registered: Friday, May 12 2006 07:00 |