Profile for Raemon777
Field | Value |
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Displayed name | Raemon777 |
Member number | 6532 |
Title | Apprentice |
Postcount | 4 |
Homepage | |
Registered | Friday, December 9 2005 08:00 |
Recent posts
Author | Recent posts |
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Requests for future games in Avernum 4 | |
Apprentice
Member # 6532
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written Friday, December 9 2005 20:18
Profile
I'd like to point out that I WASN'T sure if this was the right forum. If someone wants to move the post, that's fine by me. From the looks of it though, I think this forum could use the love. Vizhunairee, can you explain the Aloreal thing to me? Posts: 4 | Registered: Friday, December 9 2005 08:00 |
Requests for future games in Avernum 4 | |
Apprentice
Member # 6532
|
written Friday, December 9 2005 11:27
Profile
Sometimes I got frustrated by that, but for the most part I thought that was part of the fun. Learning to figure out what sorts of things were worth asking about was an important skill in the game. Going back to Exile 3/Nethergate would be okay, but that system still felt to me like it was dumbing down the game. I realize that this aspect of the game is probably going to be a lot more controversial than the graphics, though. Posts: 4 | Registered: Friday, December 9 2005 08:00 |
Requests for future games in Avernum 4 | |
Apprentice
Member # 6532
|
written Friday, December 9 2005 10:55
Profile
The main menu screens haven't exactly gotten worse, but they could really be a lot better. I'm not sure if Jeff has photoshop or not, but I think it would be a decent investment, because making awesome looking titles becomes a snap. I guess my problem is that in the original Exile, it wasn't a matter of having bad graphics. The graphics were essentially non-existant, so I didn't even really notice that they were "bad." Whereas ever since Avernum, it's clear that he's trying hard to make the graphics better, and therefore it's easier for me to see how far they fall short of a really high end game. This wasn't too much of a problem for me in Avernum, but playing Geneforge felt really painful for this reason. Regardless, I'm not complaining about the actual game engine. I know he's doing the best he can with that. But there is no reason that the interface could not be better. Another thing I miss: The old communication system. Forcing players to come up with things to ask about was, I thought, the most ingenius aspect of the Exile trilogy that set it apart from other games. The simple "click on the conversation thread you want to start" idea is used in every other RPG out there, and isn't particularly interesting. Posts: 4 | Registered: Friday, December 9 2005 08:00 |
Requests for future games in Avernum 4 | |
Apprentice
Member # 6532
|
written Friday, December 9 2005 07:53
Profile
This may not exactly be in the right forum, but I'm not really sure where to post it. I've always loved the Exile trilogy, and I think Jeff Vogel has lots of great ideas in his games. But over the past few years, a few things have been happening that have always bugged me and I finally have gotten around to officially complaining about. Although the 3D interfaces are mostly an improvement, in many ways, it seems to me that the graphics have gotten worse, not better, in ways that really shouldn't be necessary. The buttons in the original Exile actually looked pretty cool. But ever since Avernum, they've been becoming more and more cartoony and pixelated. The text that Vogel uses for dialogues and descriptions is the most bland typeface imaginable. Same thing for the main menu screen. This may seem like a silly complaint. But it really weakened my gaming experience in Avernum and Geneforge. Having an elegant looking font and non-cartoonish interface makes the whole game feel more professional, and it isn't a matter of artistic talent. Just substitute Times instead of Geneva or whatever. I'm also curious: I loved the music that came with Exile II, but that is the last music that ever came with a Spiderweb game. Is it actually owned by someone else? If not, (or if so) is it possible to just add it in as a optional feature in future Spiderweb games? And if a reasonably talented musician came along and offered their assistance, could they use the basic themes from that music to create newer music? Final note: I really loved the actual name "Exile" and was a little saddened when it was changed for the sake of the remake. I realize it's too late to change that now, but I thought I'd throw my two cents in. I don't mean to show up and post a bunch of negative stuff with my first thread, but these things have bothered me for a while and it seems to me they should be fixable. Posts: 4 | Registered: Friday, December 9 2005 08:00 |