Profile for Ringer
Field | Value |
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Displayed name | Ringer |
Member number | 5748 |
Title | Apprentice |
Postcount | 3 |
Homepage | |
Registered | Sunday, April 24 2005 07:00 |
Recent posts
Author | Recent posts |
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Three Questions in Geneforge Series | |
Apprentice
Member # 5748
|
written Monday, April 25 2005 15:51
Profile
Depressing. I guess I'm done. In the meantime I shredded everything in Gazak-Uss, and now have 10 AP default and 15 when I hasten. Useless, though, since I'm done with all the quests. Maybe I'll go slay all the Barzites. Only ones I haven't. Posts: 3 | Registered: Sunday, April 24 2005 07:00 |
Three Questions in Geneforge 2 | |
Apprentice
Member # 5748
|
written Monday, April 25 2005 15:51
Profile
Depressing. I guess I'm done. In the meantime I shredded everything in Gazak-Uss, and now have 10 AP default and 15 when I hasten. Useless, though, since I'm done with all the quests. Maybe I'll go slay all the Barzites. Only ones I haven't. Posts: 3 | Registered: Sunday, April 24 2005 07:00 |
Why does no-one notice you're a prodigy? in Geneforge Series | |
Apprentice
Member # 5748
|
written Monday, April 25 2005 15:46
Profile
quote:This is something I never originally thought of. Equipment plays an enormous role; if at any time, no matter how strong you are, you empty your inventory, a Thahd can come along and pretty much beat the snot out of you, whereas you're trying to throw punches at an eight-foot Chewbacca clone. If you want to go into the reality factor, do you notice that your character never really has to eat, sleep, or do number two? I mean, then you're getting down to something like The Sims, and you have to draw the line somewhere. At that point it would just be annoying to play. I'm having that problem myself (I'm a freelance game designer, somewhat inspired by Geneforge to make an old-fashioned RPG). As for the passing of tim, I decided to use a clock based on PC movement (i.e. you stand there and no time passes, but you take a few steps and a minute passes). I'm giving the PC an energy value that depletes over time; low levels of it can cause bad accuracy, poor defenses, and eventual depletion of health. You can sleep to increase it, but sleeping outdoors, (drinking coffee?) never increases it above a very low level. So, you're constantly in search of a good bed, and there's actually a good reason to stay at inns/hostels. But that's just my game. Back to Geneforge: I'm bothered too by the fact that I can't leave mines, turrets, and spawners around. It'd be fun to just make a big-ass Golem spawner in a back room in Drypeak Warrens, wait till you hear about ten spawnings, and open the door. Watch the humans run! quote:Would it be any fun to play a commoner? Posts: 3 | Registered: Sunday, April 24 2005 07:00 |
Three Questions in Geneforge Series | |
Apprentice
Member # 5748
|
written Monday, April 25 2005 13:44
Profile
I have played the game through several times, without any cheats, and I have yet to learn a few things: 1. What is in Gazak-Uss? - I have reached Inner Gazak-Uss but, even with total Mind Resistance, the Eybeasts keep massacring me. Any advice on that would be appreciated (I'm using a Agent, and she's freakin' ripped on canisters). I am fairly certain it does not lead to any other areas. I saw a bunch of Eyebeasts and Drakons in a back room; I assume that was the "finale." 2. What is behind the forgotten door? - It's in Benerii-Uss Holding, far north-west corner. At first I thought that would be Gazak-Uss, but the crystal shards turned out to go with a different door. It'll drive me nuts if I don't find this out. It says in every ending I've seen that "there is something growing, behind a forgotten door in Taker lands." Based on the map, there's no space to fit another square for a new area, but if you look at the Benerii-Uss Holding Map, there's not enough room for anything really big back there. Makes me wonder... 3. What's with Learned Pinner's river escape? - If you go back behind Pinner's place you can see what the game describes as "a private dock set up for a quick escape" or something to that effect. If you look out into the river you'll notice the lighter blue that indicates you can travel to another area by stepping there. However, you know, it's on water! If I only had a boat... there is the one from Geneforge in the Drypeak Warrens storage rooms... Really, Medab has no other north exit, so it holds together that this actually leads somewhere. By the way, I have given Pinner "a stabbity death" by now, so if she needs to be alive, I'll have to do some more playing. Also, I wonder if killing Shanti allows you to get her cool necklace or has some cool consequence ... she's gonna die anyway, right? Please post if you know this stuff, or have any insights on it. I'm dying to know (over and over, in Gazak-Uss). Posts: 3 | Registered: Sunday, April 24 2005 07:00 |
Three Questions in Geneforge 2 | |
Apprentice
Member # 5748
|
written Monday, April 25 2005 13:44
Profile
I have played the game through several times, without any cheats, and I have yet to learn a few things: 1. What is in Gazak-Uss? - I have reached Inner Gazak-Uss but, even with total Mind Resistance, the Eybeasts keep massacring me. Any advice on that would be appreciated (I'm using a Agent, and she's freakin' ripped on canisters). I am fairly certain it does not lead to any other areas. I saw a bunch of Eyebeasts and Drakons in a back room; I assume that was the "finale." 2. What is behind the forgotten door? - It's in Benerii-Uss Holding, far north-west corner. At first I thought that would be Gazak-Uss, but the crystal shards turned out to go with a different door. It'll drive me nuts if I don't find this out. It says in every ending I've seen that "there is something growing, behind a forgotten door in Taker lands." Based on the map, there's no space to fit another square for a new area, but if you look at the Benerii-Uss Holding Map, there's not enough room for anything really big back there. Makes me wonder... 3. What's with Learned Pinner's river escape? - If you go back behind Pinner's place you can see what the game describes as "a private dock set up for a quick escape" or something to that effect. If you look out into the river you'll notice the lighter blue that indicates you can travel to another area by stepping there. However, you know, it's on water! If I only had a boat... there is the one from Geneforge in the Drypeak Warrens storage rooms... Really, Medab has no other north exit, so it holds together that this actually leads somewhere. By the way, I have given Pinner "a stabbity death" by now, so if she needs to be alive, I'll have to do some more playing. Also, I wonder if killing Shanti allows you to get her cool necklace or has some cool consequence ... she's gonna die anyway, right? Please post if you know this stuff, or have any insights on it. I'm dying to know (over and over, in Gazak-Uss). Posts: 3 | Registered: Sunday, April 24 2005 07:00 |