Profile for Smorri
Field | Value |
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Displayed name | Smorri |
Member number | 5510 |
Title | Apprentice |
Postcount | 4 |
Homepage | |
Registered | Thursday, February 17 2005 08:00 |
Recent posts
Author | Recent posts |
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Frickin Test of Patience in The Avernum Trilogy | |
Apprentice
Member # 5510
|
written Thursday, February 17 2005 22:32
Profile
I figured it out... <spoilers ahead> I'll give my solution here for those that follow in Smorri's brave footsteps... Not mentioned here or in the walk through is the fact that the wheel/lever creates new stairs that will allow the adventurer to get on the South side of the block. If you come accross Smorri's corpse during your adventures, please give it a decent burial and pour a little Ale on the grave so Smorri doesn't go to the Seven Hells thirsty. Smorri Posts: 4 | Registered: Thursday, February 17 2005 08:00 |
Frickin Test of Patience in The Avernum Trilogy | |
Apprentice
Member # 5510
|
written Thursday, February 17 2005 09:00
Profile
Hi Schrodinger, Thanks. I'm 90% sure I tried this, but I'll try again when I get home tonight. If I push East or West the block will move pass the center path. Are you saying that if I don't turn the wheel I will be able to push the block South and it won't fall to the ledge below (and hopefully bounce to the North)? My understanding is that the wheel changes the path by the last 90 degree turn leading to the top rune. The 90 degree turn I am talking about is at the last set of stairs where you move either East or West to reach the center path. You must make a 90 degree turn to get on the center path so you can proceed to the last 90 degree turn. But there are no walls here to force the block to turn and no way to get on the south side of the block to push it North. Thanks again... Smorri [ Thursday, February 17, 2005 10:54: Message edited by: Smorri ] Posts: 4 | Registered: Thursday, February 17 2005 08:00 |
Frickin Test of Patience in The Avernum Trilogy | |
Apprentice
Member # 5510
|
written Thursday, February 17 2005 06:52
Profile
Thanks for your quick response Kelandon, I already looked at that, but it doesn't explain how to make a 90 degree turn with out any walls to bounce the block off. At the top of the stairs you must slide the block along the edge until you reach the center walkway, at which point you need to make a 90 degree turn. There are three directions from which you can push the block: East or West just pushes the block past the center path, South just pushes the block off the ledge and down a level. If there is no way to 'pull' the block North, I have to believe this is a Bug. Someone PLEASE prove me wrong... Smorri Posts: 4 | Registered: Thursday, February 17 2005 08:00 |
Frickin Test of Patience in The Avernum Trilogy | |
Apprentice
Member # 5510
|
written Thursday, February 17 2005 00:03
Profile
Hi, I'm stuck on this. I can get the block to the top of the stairs, but I can't make that 90 degree turn (I just end up pushing the block back down to the previous level). I understand how to get around the corner to the first rune. I just need to know how I can make that 90 degree turn when there are no walls. Is there a way to 'pull' the block? Someone PLEASE help! Thanks... Smorri Posts: 4 | Registered: Thursday, February 17 2005 08:00 |