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Encumbrance and Armor Use in Nethergate
Apprentice
Member # 5300
Profile #5
I wrote the "11 enc" before I visited Goagh-Nar. Then I found a pair of Mauling Gauntlets (1 enc) in a chest in the basement.

So:
- Chain Mail (7 enc)
- helmet (1 enc)
- Glorious Shield (4 enc -- I'll take others' word for it)
- Mauling Gauntlets (1 enc)
and you'd get 13 enc. If the progression holds, 13 enc should be another penalty level (seems like it's every 2.5 enc, rounded up), so 13 enc =?= 18 pen.

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Eric / Gilmoy
Posts: 3 | Registered: Friday, December 17 2004 08:00
Encumbrance and Armor Use in Nethergate
Apprentice
Member # 5300
Profile #0
I found Nethergate's documentation for the effects of armor encumbrance and Armor Use skill to be misleading (as of v1.0.2 for Windows). After some experimentation, I figured out the correct numbers.

Claimed:
C1. Some armors give a penalty to hit, in increments of -5% (up to -35% for Chain Mail).
C2. Each level of Armor Use cancels -5% of penalty.

Using these numbers in my party spreadsheet caused consistent discrepancies, compared to the actual %hit chances printed during combat. So I did some testing.

Actual:
A1. Define a new concept of "encumbrance level". Convert every written "-5%" to 1 enc level. So a helmet ("-5%") really means 1 enc, and chain mail ("-35%") really means 7 enc.
A2. Define a new concept of "penalty level". Convert enc level to penalty level 1-for-1, except that you must add 1 "bonus" penalty level(haha) at enc levels 3, 5, 7, and 10. (In other words, 3 enc = 4 pen, 5 enc = 7 pen, 7 enc = 10 pen, and 10 enc = 14 pen. 11 enc is the max possible that I know of, using chain mail + large shield + helmet.)
A3. Each level of Armor Use cancels 1 penalty level.
A4. Each penalty level gives -6% to hit (not -5%).
A5. Every 7 penalty levels also gives -1 AP! (rounded down)

Hence, if you wear leather armor (2 enc), a metal shield (2 enc), and a helmet (1 enc), you have 5 enc = 7 pen.
- With Armor Use 0, you have -42% to hit, and only 3 AP.
- With Armor Use 1, you have -36% to hit, but at least you get the full 4 AP.
- With Armor Use 7+, you have no penalty to hit.

A Celt sword guy maxes out at 5 pen, for a large shield (3 enc) + helmet (1 enc), so he could reasonably need Armor Use 5. A spear guy only needs Armor Use 1 to cancel a helmet, which you'd get automatically from having DEX 4. A Roman (including Numerius in a Celt party) could go as high as 15 pen for the full 11 enc, so you'd need Armor Use 15 to be unpenalized, or at least Armor Use 9 to get all 4 AP.

Penalty levels are probably -6% to give you incentive to train Armor Use, instead of just dumping more levels into Melee Weapons or Spears.

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Eric / Gilmoy
Posts: 3 | Registered: Friday, December 17 2004 08:00
blessing pools in Nethergate
Apprentice
Member # 5300
Profile #12
The single best use of a Blessing Pool has to be a stack of potions.

- Any potion (even Mindlessness) blesses to Potion of Knowledge (+25 EXP). (Poison probably does, too, but I didn't have one to test.)
- Potions stack infinitely in 1 inventory slot.
- The cheapest potion I've found (so far) is Curing Draught, which Henbane (west of Faerie Bazaar) sells for 36. Invest a few hauls' worth of coins, and buy about 50.
- Curing Draught needs only Healing Herbs, which you can get from the twisted tree next to the Twin Towers (south across the river from Galag-Trav). Visit this on every jaunt back to Nethergate for training, and your potion-maker should be able to make a couple dozen.
- Bring ~80 Curing Draught in 1 slot, and Bless the whole stack.

Drink 80 Potions of Knowledge, for about 165 skill points instantly. For reference, consider re-educating a dumb jock as a spellcaster.

- INT +3 (6, 6, 7 = 22 SP)
- Druidism +6 (1+2+3 x 2 = 12 SP)
- Health Circle +8 (1+2+3+4 x 2 = 20 SP)
- War Circle +8 (20 SP)
- Beast Circle +8 (2+3+4+5 x 2 = 28 SP)
- Craft Circle +8 (28 SP)
- Spirit Circle +8 (4+5+6+7 x 2 = 44 SP)
- Total: 174 SP.

So one use of Blessing Pool just about buys you a complete spellcaster. That's pretty heavy. The converse follows: you could probably turn a wimp spellcaster into a melee goon.

Obviously, both of these extremes are somewhat pointless, since encumbrance and Beast/Craft/Spirit Circles don't mix. But they do give you a sense of the magnitude of the benefit.

- Hire Brigid (Strength 8) from the Vale Refuge in Vanarium, and strip her naked (leave all her equipment in town). Then I think she could carry about 160 potions :D

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Eric / Gilmoy
Posts: 3 | Registered: Friday, December 17 2004 08:00