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BoA Editor Remake in Blades of Avernum
Warrior
Member # 5289
Profile #19
KernelKnowledge12, Isaac
Hard disk crashed on my Mac. Salvaged data partition but System partition is totally damaged. :( I must get another Hard disk.
I cannot send/receive E-mail for a few days. Sorry for your inconvenience.

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor
Warrior
Member # 5289
Profile #77
Dahak, wz. arsenic
This bug was reproduced on my side. Both outdoor and town.
I'll look into this.
quote:
I can't create any rectangles at all. All of the things that should make a rectangle (special encounter, room description, solid and hollow terrain) don't do anything. I click the button, then select the two endpoints of the rectangle, but then nothing happens.
This information is very helpful, because these procedures use a common routine. It should be the culprit.

Catch it.
"working_rect" is not declared as "static" on EdFcns.cpp: handle_ter_spot_press()
Now testing further.
Preparing release
This bug was fixed but the "Readme.pdf" should be revised as Amazadh Kristeopolous pointed out. Wait a little more. Sorry for my laziness.
Sent it to SourceForge

Mac version was updated to "v1.0.2b5"

Update is posted to
Project: BoA Editor Remake on SourceForge.net

You can check the version of your application by
a) Select the application icon on Finder
b) Apple (command)-I

[ Sunday, February 13, 2005 21:23: Message edited by: Notus ]

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum
Warrior
Member # 5289
Profile #77
Dahak, wz. arsenic
This bug was reproduced on my side. Both outdoor and town.
I'll look into this.
quote:
I can't create any rectangles at all. All of the things that should make a rectangle (special encounter, room description, solid and hollow terrain) don't do anything. I click the button, then select the two endpoints of the rectangle, but then nothing happens.
This information is very helpful, because these procedures use a common routine. It should be the culprit.

Catch it.
"working_rect" is not declared as "static" on EdFcns.cpp: handle_ter_spot_press()
Now testing further.
Preparing release
This bug was fixed but the "Readme.pdf" should be revised as Amazadh Kristeopolous pointed out. Wait a little more. Sorry for my laziness.
Sent it to SourceForge

Mac version was updated to "v1.0.2b5"

Update is posted to
Project: BoA Editor Remake on SourceForge.net

You can check the version of your application by
a) Select the application icon on Finder
b) Apple (command)-I

[ Sunday, February 13, 2005 21:23: Message edited by: Notus ]

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Beta call for Win 3D BoA Editor in Blades of Avernum Editor
Warrior
Member # 5289
Profile #16
Thanks for bug reports

quote:
1) Without a scenario loaded, click Scenario menu, all items are greyed out -- except Change Outdoor Size.

2) On the cretae new scenario dialog box, I can hear two clicks when clicking on Start with surface terrain.
Registered as bugs
0006 Disabling 'Change Outdoor Size' Menu
0007 Dialog box: Radio button click sound

quote:
3) In realistic mode, I have noticed small black triangles, pointed down, between the west and north points on the graphics screen. The triangles when realistic mode is turned off.
That black triangle indicates "Invisible area". As the center square on the editor screen is set to a little lower (SE) side, "Invisible area" caused by distance is visible on the upper (NW) side.
You can see the effect of "Invisible area" better on the published scenario data, which has walls or trees.

Okay, I'll start to fix them. Wait a several hours.
Finished. Now preparing release.
Sent to SourceForge.

[EDIT]
Forgot to explain the scroll speed limit.
The scroll speed is limited to 10 square movement per second, on normal scroll mode in all directions.
If the scroll speed is slower than this limit on your machine, this limitation has no effect.

[ Saturday, February 12, 2005 06:51: Message edited by: Notus ]

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Beta call for Win 3D BoA Editor in Blades of Avernum
Warrior
Member # 5289
Profile #16
Thanks for bug reports

quote:
1) Without a scenario loaded, click Scenario menu, all items are greyed out -- except Change Outdoor Size.

2) On the cretae new scenario dialog box, I can hear two clicks when clicking on Start with surface terrain.
Registered as bugs
0006 Disabling 'Change Outdoor Size' Menu
0007 Dialog box: Radio button click sound

quote:
3) In realistic mode, I have noticed small black triangles, pointed down, between the west and north points on the graphics screen. The triangles when realistic mode is turned off.
That black triangle indicates "Invisible area". As the center square on the editor screen is set to a little lower (SE) side, "Invisible area" caused by distance is visible on the upper (NW) side.
You can see the effect of "Invisible area" better on the published scenario data, which has walls or trees.

Okay, I'll start to fix them. Wait a several hours.
Finished. Now preparing release.
Sent to SourceForge.

[EDIT]
Forgot to explain the scroll speed limit.
The scroll speed is limited to 10 square movement per second, on normal scroll mode in all directions.
If the scroll speed is slower than this limit on your machine, this limitation has no effect.

[ Saturday, February 12, 2005 06:51: Message edited by: Notus ]

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Beta call for Win 3D BoA Editor in Blades of Avernum Editor
Warrior
Member # 5289
Profile #12
Too fast scroll!? I didn't imagine that kind of situation.
Okay, can apply a standard technique to limit speed on games using a timer.
But please wait until tomorrow. It's almost Saturday morning in Tokyo.

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Beta call for Win 3D BoA Editor in Blades of Avernum
Warrior
Member # 5289
Profile #12
Too fast scroll!? I didn't imagine that kind of situation.
Okay, can apply a standard technique to limit speed on games using a timer.
But please wait until tomorrow. It's almost Saturday morning in Tokyo.

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Beta call for Win 3D BoA Editor in Blades of Avernum Editor
Warrior
Member # 5289
Profile #10
Bug fix was released.
Build0035 beta release 2: Fixed [0002], [0003]

Tnanks, kendl
The bug you reported was fixed.
Please check new release.

[ Friday, February 11, 2005 09:26: Message edited by: Notus ]

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Beta call for Win 3D BoA Editor in Blades of Avernum
Warrior
Member # 5289
Profile #10
Bug fix was released.
Build0035 beta release 2: Fixed [0002], [0003]

Tnanks, kendl
The bug you reported was fixed.
Please check new release.

[ Friday, February 11, 2005 09:26: Message edited by: Notus ]

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Beta call for Win 3D BoA Editor in Blades of Avernum Editor
Warrior
Member # 5289
Profile #8
kendl, KernelKnowledge12
I compared the 3D Editor with the original Editor on the effect of 'start with surface terrain' button on "New Scenario". As kendl said, town floor setting is different on the data 3D Editor made. As I didn't change this behavior intentionally, it should be a bug. I'll look into it on this weekend.

[ Thursday, February 10, 2005 19:44: Message edited by: Notus ]

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Beta call for Win 3D BoA Editor in Blades of Avernum
Warrior
Member # 5289
Profile #8
kendl, KernelKnowledge12
I compared the 3D Editor with the original Editor on the effect of 'start with surface terrain' button on "New Scenario". As kendl said, town floor setting is different on the data 3D Editor made. As I didn't change this behavior intentionally, it should be a bug. I'll look into it on this weekend.

[ Thursday, February 10, 2005 19:44: Message edited by: Notus ]

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Beta call for Win 3D BoA Editor in Blades of Avernum Editor
Warrior
Member # 5289
Profile #4
Scrolling over outdoors, search a secret path on towns...
It's also a good beta testing.
If you find any odd behavior, please let us know on this board or
Project: BoA Editor Remake on SourceForge.net

[ Thursday, February 10, 2005 23:30: Message edited by: Notus ]

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Beta call for Win 3D BoA Editor in Blades of Avernum
Warrior
Member # 5289
Profile #4
Scrolling over outdoors, search a secret path on towns...
It's also a good beta testing.
If you find any odd behavior, please let us know on this board or
Project: BoA Editor Remake on SourceForge.net

[ Thursday, February 10, 2005 23:30: Message edited by: Notus ]

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Beta call for Win 3D BoA Editor in Blades of Avernum Editor
Warrior
Member # 5289
Profile #2
Only to appreciate maps, it's worth to download. ;)
Enjoy!!

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Beta call for Win 3D BoA Editor in Blades of Avernum
Warrior
Member # 5289
Profile #2
Only to appreciate maps, it's worth to download. ;)
Enjoy!!

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Beta call for Win 3D BoA Editor in Blades of Avernum Editor
Warrior
Member # 5289
Profile #0
Beta call for 3D BoA Editor for Windows

Finally, Beta test starts

What is the 3D BoA Editor?
The "3D BoA Editor" is originally coded for Mac by Isaac, and ported to Windows by Notus and KernelKnowledge12. This application is based on the original "BoA Editor"; all functions of the original editor is preserved (with bug fix).
PLUS 3D edit capability. Please see next picture. You can confirm your elaborate drawing simply by touching TAB key without loading the data to the BoA application.
Many other features are added by Isaac to this 3D Editor. Please refer "Win3D ReadMe.pdf" in the downloaded file.

IMAGE(http://homepage2.nifty.com/Notus/Win2D3Dcomp.jpg)

System
This application was tested on next Windows systems.
- Windows XP (SP2)
- Windows 2000
- Windows 98SE
( Applied latest "Windows Update" on all systems )

Download
The files are uploaded to

Project: BoA Editor Remake on SourceForge.net

Current Version

Build0039 (Feb 12, 2005)

Update History

Feb 12, Build0039 beta release 3: Fixed [0004], [0005], [0006], [0007]
Feb 11, Build0035 beta release 2: Fixed [0002], [0003]
Feb 10, Build0033 Initial upload for beta test

Known Bugs
0001
- Title: Display failure: scroll buttons on the edit screen (Win98)
- System: Windows 98SE
- Description:
Scroll buttons on the four corners of the edit screen are not displayed correctly on Windows 98SE.

0002 - Fixed
- Title: New scenario: 'start with surface terrain' setting
- System: all
- Description:
On "New Scenario" menu, floor of the generated town is set to cave floor regardless of 'start with surface terrain' setting
- Fixed on: Build0035

0003 - Fixed
- Title: Control-TAB: Realistic mode toggle
- System: all
- Description:
Realistic mode display doesn't swap on Control-TAB key input.
- Fixed on: Build0035

0004 - Fixed
- Title: Realistic mode: Too fast!? scroll speed
- System: all?
- Description:
In some high speed machine, scroll speed is too fast on the realistic mode
- Fixed on: Build0039

0005 - Fixed
- Title: Key scroll: floor/terrain selection reset
- System: all
- Description:
Current floor/terrain selection on floor/terrain palette is reset to the default when the edit screen is scrolled by number keypad.
- Fixed on: Build0039

0006 - Fixed
- Title: Disabling 'Change Outdoor Size' Menu
- System: all
- Description:
'Scenario' menu > 'Change Outdoor Size' isn't disabled when no data.
- Fixed on: Build0039

0007 - Fixed
- Title: Dialog box: Radio button click sound
- System: all
- Description:
Radio button makes click sound twice
- Fixed on: Build0039

[ Saturday, February 12, 2005 06:24: Message edited by: Notus ]

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Beta call for Win 3D BoA Editor in Blades of Avernum
Warrior
Member # 5289
Profile #0
Beta call for 3D BoA Editor for Windows

Finally, Beta test starts

What is the 3D BoA Editor?
The "3D BoA Editor" is originally coded for Mac by Isaac, and ported to Windows by Notus and KernelKnowledge12. This application is based on the original "BoA Editor"; all functions of the original editor is preserved (with bug fix).
PLUS 3D edit capability. Please see next picture. You can confirm your elaborate drawing simply by touching TAB key without loading the data to the BoA application.
Many other features are added by Isaac to this 3D Editor. Please refer "Win3D ReadMe.pdf" in the downloaded file.

IMAGE(http://homepage2.nifty.com/Notus/Win2D3Dcomp.jpg)

System
This application was tested on next Windows systems.
- Windows XP (SP2)
- Windows 2000
- Windows 98SE
( Applied latest "Windows Update" on all systems )

Download
The files are uploaded to

Project: BoA Editor Remake on SourceForge.net

Current Version

Build0039 (Feb 12, 2005)

Update History

Feb 12, Build0039 beta release 3: Fixed [0004], [0005], [0006], [0007]
Feb 11, Build0035 beta release 2: Fixed [0002], [0003]
Feb 10, Build0033 Initial upload for beta test

Known Bugs
0001
- Title: Display failure: scroll buttons on the edit screen (Win98)
- System: Windows 98SE
- Description:
Scroll buttons on the four corners of the edit screen are not displayed correctly on Windows 98SE.

0002 - Fixed
- Title: New scenario: 'start with surface terrain' setting
- System: all
- Description:
On "New Scenario" menu, floor of the generated town is set to cave floor regardless of 'start with surface terrain' setting
- Fixed on: Build0035

0003 - Fixed
- Title: Control-TAB: Realistic mode toggle
- System: all
- Description:
Realistic mode display doesn't swap on Control-TAB key input.
- Fixed on: Build0035

0004 - Fixed
- Title: Realistic mode: Too fast!? scroll speed
- System: all?
- Description:
In some high speed machine, scroll speed is too fast on the realistic mode
- Fixed on: Build0039

0005 - Fixed
- Title: Key scroll: floor/terrain selection reset
- System: all
- Description:
Current floor/terrain selection on floor/terrain palette is reset to the default when the edit screen is scrolled by number keypad.
- Fixed on: Build0039

0006 - Fixed
- Title: Disabling 'Change Outdoor Size' Menu
- System: all
- Description:
'Scenario' menu > 'Change Outdoor Size' isn't disabled when no data.
- Fixed on: Build0039

0007 - Fixed
- Title: Dialog box: Radio button click sound
- System: all
- Description:
Radio button makes click sound twice
- Fixed on: Build0039

[ Saturday, February 12, 2005 06:24: Message edited by: Notus ]

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Win 3D Editor coming soon (maybe) in Blades of Avernum Editor
Warrior
Member # 5289
Profile #16
All known bug has gone.
Now start tests on Windows2000 and 98 to select dll and change system call to manage without extra dll.

Goal is near ;)

[Edit]
Preview version was deleted because Beta test was started

[ Wednesday, February 09, 2005 22:22: Message edited by: Notus ]

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Win 3D Editor coming soon (maybe) in Blades of Avernum
Warrior
Member # 5289
Profile #16
All known bug has gone.
Now start tests on Windows2000 and 98 to select dll and change system call to manage without extra dll.

Goal is near ;)

[Edit]
Preview version was deleted because Beta test was started

[ Wednesday, February 09, 2005 22:22: Message edited by: Notus ]

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Win 3D Editor coming soon (maybe) in Blades of Avernum Editor
Warrior
Member # 5289
Profile #14
Umm.. The CVS server replied "successfully" when I posted the last update.

The scroll (redraw) speed seems to be limited by line drawing. Realistic mode (it works now!!) is much faster than the ordinary 3D mode.
As Windows doesn't have screen buffer for redraw, we need make it by ourselves programatically.

[EDIT]
The reason should be "Clip region". In Realistic mode, only terrain near center is drawn. This feature works as some kind of "Clip region.
The all QD routines on Mac is controled by clip region, but on Windows, the custom DIB engine is not involved in clip region schema.

My previous guess, buffering using off-screen bitmap, is useful for preventing flicker, but it will reduce redraw speed.

[ Tuesday, February 08, 2005 10:55: Message edited by: Notus ]

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Win 3D Editor coming soon (maybe) in Blades of Avernum
Warrior
Member # 5289
Profile #14
Umm.. The CVS server replied "successfully" when I posted the last update.

The scroll (redraw) speed seems to be limited by line drawing. Realistic mode (it works now!!) is much faster than the ordinary 3D mode.
As Windows doesn't have screen buffer for redraw, we need make it by ourselves programatically.

[EDIT]
The reason should be "Clip region". In Realistic mode, only terrain near center is drawn. This feature works as some kind of "Clip region.
The all QD routines on Mac is controled by clip region, but on Windows, the custom DIB engine is not involved in clip region schema.

My previous guess, buffering using off-screen bitmap, is useful for preventing flicker, but it will reduce redraw speed.

[ Tuesday, February 08, 2005 10:55: Message edited by: Notus ]

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Win 3D Editor coming soon (maybe) in Blades of Avernum Editor
Warrior
Member # 5289
Profile #12
It's because the application is still on PREVIEW state.
When beta testing starts, it'll be posted to SourceForge.
Currently only source code is posted on SourceForge.

You can download PREVIEW version from the link on my previous post, four columns upper. Please read the warning before using it.

Replaced the preview version. Major bug was fixed.

[EDIT]
It takes almost one day that the CVS link appears on the list.

[ Monday, February 07, 2005 11:54: Message edited by: Notus ]

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Win 3D Editor coming soon (maybe) in Blades of Avernum
Warrior
Member # 5289
Profile #12
It's because the application is still on PREVIEW state.
When beta testing starts, it'll be posted to SourceForge.
Currently only source code is posted on SourceForge.

You can download PREVIEW version from the link on my previous post, four columns upper. Please read the warning before using it.

Replaced the preview version. Major bug was fixed.

[EDIT]
It takes almost one day that the CVS link appears on the list.

[ Monday, February 07, 2005 11:54: Message edited by: Notus ]

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Win 3D Editor coming soon (maybe) in Blades of Avernum Editor
Warrior
Member # 5289
Profile #8
Sorry for double post,

Sent the source code to CVS on SourceForge.
Win3DBoAEditor/source

Next zip file is PREVIEW of the current status of the application.

-- Deleted because of Beta test was started

WARNING:
This application is provided only for PREVIEW of Win 3D editor.
This version has so many bug including file write - Fixed on build0028
Don't use it to the actual work.
And BACKUP YOUR DATA before loading it to this application.
This preview version will work on Windows XP, but not on other System.
Actual release will work also on other System.

2D/3D swap - Tab key
Scroll on 3D mode will speed up on the release version.

Again, This is NOT beta testing, only PREVIEW

Have a fun !!

[EDIT]
Replaced the preview application to new one.
Build0032
- Back to Jeff's inheritanceless classes
- Replaced file I/O routines to Jeff's original (slightly modified)
- Fixed flicker on moving over outdoor section
- Fixed blank terrain palette
- Fixed start marker on every outdoor section
- Fixed Sticky click after change outdoor dialog
- Fixed Realistic mode crash
- Improved scroll speed

[ Wednesday, February 09, 2005 22:21: Message edited by: Notus ]

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Win 3D Editor coming soon (maybe) in Blades of Avernum
Warrior
Member # 5289
Profile #8
Sorry for double post,

Sent the source code to CVS on SourceForge.
Win3DBoAEditor/source

Next zip file is PREVIEW of the current status of the application.

-- Deleted because of Beta test was started

WARNING:
This application is provided only for PREVIEW of Win 3D editor.
This version has so many bug including file write - Fixed on build0028
Don't use it to the actual work.
And BACKUP YOUR DATA before loading it to this application.
This preview version will work on Windows XP, but not on other System.
Actual release will work also on other System.

2D/3D swap - Tab key
Scroll on 3D mode will speed up on the release version.

Again, This is NOT beta testing, only PREVIEW

Have a fun !!

[EDIT]
Replaced the preview application to new one.
Build0032
- Back to Jeff's inheritanceless classes
- Replaced file I/O routines to Jeff's original (slightly modified)
- Fixed flicker on moving over outdoor section
- Fixed blank terrain palette
- Fixed start marker on every outdoor section
- Fixed Sticky click after change outdoor dialog
- Fixed Realistic mode crash
- Improved scroll speed

[ Wednesday, February 09, 2005 22:21: Message edited by: Notus ]

--------------------
Project: BoA Editor Remake on SourceForge.net
supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor.
Posts: 107 | Registered: Tuesday, December 14 2004 08:00

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