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Rate JV's Scenarios in Blades of Avernum
Apprentice
Member # 5164
Profile #15
VoDT - 3.4
ASR - 4.5 (my favorite of them all)
ZKR - 3.7
DwtD - 3.9
Posts: 6 | Registered: Friday, November 5 2004 08:00
Perfect Forest woes in Blades of Avernum
Apprentice
Member # 5164
Profile #8
Sorry...Still don't get it...So, I have to move the mirror in the southeast northward, but I'm still not seeing any way how.

To illustrate (where -=beam, => beam generator, /=mirror, p=party, and o=orb thing):

the beam looks like this:

o
=>---------/

Now, I can't walk through the beam. So, pushing the mirror north even one space results in the mirror next to the beam and my party unable to move north to push it further north. The orb thing prevents me from pushing the mirror across parallel to the beam and then get under it with a diagonal move, shown here:

o/pppp
=>-------------------

So, if I need to move it north, how can I? I can't push from directly beneath and can't shove the mirror north out of the beam then get under it a different way (a la walking beneath it diagonally).

[ Sunday, December 05, 2004 14:46: Message edited by: Gilby ]
Posts: 6 | Registered: Friday, November 5 2004 08:00
Perfect Forest woes in Blades of Avernum
Apprentice
Member # 5164
Profile #5
Apparently I'm really dense because I'm still not seeing any way to push either mirror in a North-South direction. Doing so results in being cut off by the beam and being unable to push it further. I figure there is some way to line up the mirrors to blow up the machine and I'm guessing it's line up the centerish one so it blows up the walls and gets close then get the one in the south up to the machine, but damned if i can figure out how everyone is moving it northward.
Posts: 6 | Registered: Friday, November 5 2004 08:00
Perfect Forest woes in Blades of Avernum
Apprentice
Member # 5164
Profile #2
It's the miror placement. I've killed the spirit a bunch of times and found the mirrors, but I can't figure any good way to position them usefully. I've managed to destry some wall, but that's about it. I can't manage to move either mirror vertically either because the beams never turn off. This makes the southern one not useful (at least I can't see a way it is anyway).
Posts: 6 | Registered: Friday, November 5 2004 08:00
Perfect Forest woes in Blades of Avernum
Apprentice
Member # 5164
Profile #0
Maybe I'm just clueless, but I can't seem to figure out the puzzle in the undead cave/city. I've tried for 2 hours to get it and it's juts not happening. What stumps me is the apparent lack of a way to move the mirrors in the level, since you can't walk through the beams to push them up or down.

As a future note to designers, it might be nice to put in (if possible) some type of script that fires off after a certain amount of time giving subtle hints to the player. It's certainly frustrating for some to get so into a game and get stuck on a puzzle, particularly (as in this case) with the inability to leave said level.
Posts: 6 | Registered: Friday, November 5 2004 08:00
A small rebellion - help needed in Blades of Avernum
Apprentice
Member # 5164
Profile #4
I too am stuck in the fort. Apparently, I released quickfire in the lab and now I have no idea where to go. I can't find any apparent secret passages, have no special items, no way to open the door to the shouting people, and no way to exit.

On a side note, I hate quickfire.
Posts: 6 | Registered: Friday, November 5 2004 08:00