Profile for The Fish-Throwing Sadist

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Graphics Wanted in Blades of Avernum Editor
Apprentice
Member # 4809
Profile #41
It wasn't a complaint. My comments were intended as constructive criticism so I apologise if they came across as being insulting. I just fancied having a go at making some of my own, I wasn't trying to put you down or anything like that. I actually rather liked your graphics and I'd be interested in seeing your completed set once you've finished them.

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Watch this space.
Posts: 4 | Registered: Monday, August 2 2004 07:00
Graphics Wanted in Blades of Avernum
Apprentice
Member # 4809
Profile #41
It wasn't a complaint. My comments were intended as constructive criticism so I apologise if they came across as being insulting. I just fancied having a go at making some of my own, I wasn't trying to put you down or anything like that. I actually rather liked your graphics and I'd be interested in seeing your completed set once you've finished them.

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Watch this space.
Posts: 4 | Registered: Monday, August 2 2004 07:00
Graphics Wanted in Blades of Avernum Editor
Apprentice
Member # 4809
Profile #15
I can't really give you any recommendations outside of The Louvre, which has already been mentioned.

I have a few custom graphics of my own that are close to being finished but they're mainly items. However, I'm also working an oriental-style wall set so I'll send it to you once I'm finished if you'd like it. I'm also willing to have a go at a few nephil graphics - it should probably take me about a week to make a decent set of them. (Unfortunately, college - and therefore homework - comes first, otherwise it wouldn't take me quite as long.)

Bleusoul - Nice graphics, although it might be better to make them just slightly slimmer if you intend to use them for Nephilim characters. However, I think these ones would work very well for Nepharim, who have a heavier build than the Nephils. (Nephils tend to be described as lithe and dextrous rather than muscular and robust, which is probably why all the nephil graphics that come with the game look anorexic.)

[ Thursday, September 09, 2004 04:07: Message edited by: The Fish-Throwing Sadist ]

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Watch this space.
Posts: 4 | Registered: Monday, August 2 2004 07:00
Graphics Wanted in Blades of Avernum
Apprentice
Member # 4809
Profile #15
I can't really give you any recommendations outside of The Louvre, which has already been mentioned.

I have a few custom graphics of my own that are close to being finished but they're mainly items. However, I'm also working an oriental-style wall set so I'll send it to you once I'm finished if you'd like it. I'm also willing to have a go at a few nephil graphics - it should probably take me about a week to make a decent set of them. (Unfortunately, college - and therefore homework - comes first, otherwise it wouldn't take me quite as long.)

Bleusoul - Nice graphics, although it might be better to make them just slightly slimmer if you intend to use them for Nephilim characters. However, I think these ones would work very well for Nepharim, who have a heavier build than the Nephils. (Nephils tend to be described as lithe and dextrous rather than muscular and robust, which is probably why all the nephil graphics that come with the game look anorexic.)

[ Thursday, September 09, 2004 04:07: Message edited by: The Fish-Throwing Sadist ]

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Watch this space.
Posts: 4 | Registered: Monday, August 2 2004 07:00
Early Beta Test: Edge of Cipirus in Blades of Avernum
Apprentice
Member # 4809
Profile #9
Moniker: The Fish-Throwing Sadist (You can shorten it to FTS if you like.)

E-mail: shadowkitsune@hotmail.com

Operating System: Windows XP

Reason you should send it to me: I'm bored and impatient for new scenarios to come out. That and I like helping people. :P

Are you an idiot/lamer?: That's a matter of opinion.

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Watch this space.
Posts: 4 | Registered: Monday, August 2 2004 07:00
Decent Plot Hook in Blades of Avernum Editor
Apprentice
Member # 4809
Profile #4
a) Deserts generally aren't the most hospitable places to live. They probably didn't think it was really worth the bother of colonising.

b) Obviously, something has now caused them to change their minds. It could be that someone has discovered a valuable resource hidden in the desert (i.e. gold) or something that would be of interest to the mages (strange magical creatures, ruins of ancient civilisations, etc.). Maybe the Empire just really can't stand the fact that there's still a piece of land which isn't theirs. :P There's no shortage of reasons you could use, so it's basically a matter of choice.

As for where to put your desert, well I guess there's still plenty of space left in Valorim (the Empire perhaps aren't quite as all-powerful as they like people to think they are). You could probably also get away with sticking a desert in the middle of Vahntanas (sp?) since the middle of the continent is pretty much a wilderness and only the coasts are inhabited by the Empire. (Somebody please correct me if I'm wrong.) Failing that, you could always come up with a random desert island.

I like the idea of the desert setting because there's a lot of interesting features you could fit into it, such as the water flask idea that Kelandon came up with. If you're looking for any further ideas then here's a few: mirages, sandstorms, hidden tombs, giant sandworms (think Shai' Halud (sp?) from Dune) and scorpions and other nasty beasties, tribes of wandering nomads, etc.

Hopefully my inane ramblings might be of some help to you. :)

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Watch this space.
Posts: 4 | Registered: Monday, August 2 2004 07:00
Decent Plot Hook in Blades of Avernum
Apprentice
Member # 4809
Profile #4
a) Deserts generally aren't the most hospitable places to live. They probably didn't think it was really worth the bother of colonising.

b) Obviously, something has now caused them to change their minds. It could be that someone has discovered a valuable resource hidden in the desert (i.e. gold) or something that would be of interest to the mages (strange magical creatures, ruins of ancient civilisations, etc.). Maybe the Empire just really can't stand the fact that there's still a piece of land which isn't theirs. :P There's no shortage of reasons you could use, so it's basically a matter of choice.

As for where to put your desert, well I guess there's still plenty of space left in Valorim (the Empire perhaps aren't quite as all-powerful as they like people to think they are). You could probably also get away with sticking a desert in the middle of Vahntanas (sp?) since the middle of the continent is pretty much a wilderness and only the coasts are inhabited by the Empire. (Somebody please correct me if I'm wrong.) Failing that, you could always come up with a random desert island.

I like the idea of the desert setting because there's a lot of interesting features you could fit into it, such as the water flask idea that Kelandon came up with. If you're looking for any further ideas then here's a few: mirages, sandstorms, hidden tombs, giant sandworms (think Shai' Halud (sp?) from Dune) and scorpions and other nasty beasties, tribes of wandering nomads, etc.

Hopefully my inane ramblings might be of some help to you. :)

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Watch this space.
Posts: 4 | Registered: Monday, August 2 2004 07:00