Profile for Nerubian_Lord
Field | Value |
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Displayed name | Nerubian_Lord |
Member number | 4729 |
Title | Apprentice |
Postcount | 7 |
Homepage | |
Registered | Friday, July 16 2004 07:00 |
Recent posts
Author | Recent posts |
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Dialogue node problem - both options available in Blades of Avernum Editor | |
Apprentice
Member # 4729
|
written Saturday, July 17 2004 01:12
Profile
make them go to different states, e.g a state that has an action = END_TALK , this will end the dialog immediately. Posts: 7 | Registered: Friday, July 16 2004 07:00 |
Dialogue node problem - both options available in Blades of Avernum | |
Apprentice
Member # 4729
|
written Saturday, July 17 2004 01:12
Profile
make them go to different states, e.g a state that has an action = END_TALK , this will end the dialog immediately. Posts: 7 | Registered: Friday, July 16 2004 07:00 |
A novice needs help! in Blades of Avernum Editor | |
Apprentice
Member # 4729
|
written Saturday, July 17 2004 01:08
Profile
This is because BoA counts the 0 Posts: 7 | Registered: Friday, July 16 2004 07:00 |
A novice needs help! in Blades of Avernum | |
Apprentice
Member # 4729
|
written Saturday, July 17 2004 01:08
Profile
This is because BoA counts the 0 Posts: 7 | Registered: Friday, July 16 2004 07:00 |
DIALOGUE PROBLEM in Blades of Avernum Editor | |
Apprentice
Member # 4729
|
written Friday, July 16 2004 07:31
Profile
Ooops sorry I already have your e-mail from the scenario script, I'll send them right away! Posts: 7 | Registered: Friday, July 16 2004 07:00 |
DIALOGUE PROBLEM in Blades of Avernum | |
Apprentice
Member # 4729
|
written Friday, July 16 2004 07:31
Profile
Ooops sorry I already have your e-mail from the scenario script, I'll send them right away! Posts: 7 | Registered: Friday, July 16 2004 07:00 |
DIALOGUE PROBLEM in Blades of Avernum Editor | |
Apprentice
Member # 4729
|
written Friday, July 16 2004 07:30
Profile
Just testing sth. () Posts: 7 | Registered: Friday, July 16 2004 07:00 |
DIALOGUE PROBLEM in Blades of Avernum | |
Apprentice
Member # 4729
|
written Friday, July 16 2004 07:30
Profile
Just testing sth. () Posts: 7 | Registered: Friday, July 16 2004 07:00 |
DIALOGUE PROBLEM in Blades of Avernum Editor | |
Apprentice
Member # 4729
|
written Friday, July 16 2004 07:26
Profile
I have the corrected versions of both things but my browser doesn't allow me to use parentheses so I can't post it. Give me your e-mail and I'll send it to you. Posts: 7 | Registered: Friday, July 16 2004 07:00 |
DIALOGUE PROBLEM in Blades of Avernum | |
Apprentice
Member # 4729
|
written Friday, July 16 2004 07:26
Profile
I have the corrected versions of both things but my browser doesn't allow me to use parentheses so I can't post it. Give me your e-mail and I'll send it to you. Posts: 7 | Registered: Friday, July 16 2004 07:00 |
A novice needs help! in Blades of Avernum Editor | |
Apprentice
Member # 4729
|
written Friday, July 16 2004 05:45
Profile
NOTE: The secoind set of quotes are used for something - for a second paragraph, since every paragraph can only be [some number] (think it was 256) characters long. So you can do like this: message_dialog("blablablablablablablablablablablablablablablablablablablablablablablablablablabla Ooops I think thats almost 256 char. long I 'll continue on the other paragraph","I'm continuing to write nonsense..."); Posts: 7 | Registered: Friday, July 16 2004 07:00 |
A novice needs help! in Blades of Avernum | |
Apprentice
Member # 4729
|
written Friday, July 16 2004 05:45
Profile
NOTE: The secoind set of quotes are used for something - for a second paragraph, since every paragraph can only be [some number] (think it was 256) characters long. So you can do like this: message_dialog("blablablablablablablablablablablablablablablablablablablablablablablablablablabla Ooops I think thats almost 256 char. long I 'll continue on the other paragraph","I'm continuing to write nonsense..."); Posts: 7 | Registered: Friday, July 16 2004 07:00 |
DIALOGUE PROBLEM in Blades of Avernum Editor | |
Apprentice
Member # 4729
|
written Friday, July 16 2004 05:41
Profile
Yes, there is a problem with your quests. A quest should look like this: init_quest([some nuber],[SHORT description],[FULL description]) e.g: init_quest(0,"Kill bandits","Erika from Fort Avernum has asked you to kill the bandits outside of town."); After the number follows the title of the quest, and then the full description. I don't know if that has something to do with your dialog Posts: 7 | Registered: Friday, July 16 2004 07:00 |
DIALOGUE PROBLEM in Blades of Avernum | |
Apprentice
Member # 4729
|
written Friday, July 16 2004 05:41
Profile
Yes, there is a problem with your quests. A quest should look like this: init_quest([some nuber],[SHORT description],[FULL description]) e.g: init_quest(0,"Kill bandits","Erika from Fort Avernum has asked you to kill the bandits outside of town."); After the number follows the title of the quest, and then the full description. I don't know if that has something to do with your dialog Posts: 7 | Registered: Friday, July 16 2004 07:00 |