Profile for Semmiel
Field | Value |
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Displayed name | Semmiel |
Member number | 4513 |
Title | Apprentice |
Postcount | 1 |
Homepage | |
Registered | Thursday, June 10 2004 07:00 |
Recent posts
Author | Recent posts |
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improvements for geneforge 3.... your thoughts in Geneforge Series | |
Apprentice
Member # 4513
|
written Thursday, June 10 2004 19:31
Profile
Qouted: "Also, why are some in-game Shapers able to make thousands of creations and use them for their benefits and we get to make 7." I think that there should be a house or mansion or fortress, etc. Where you can have many servants waiting for you, your party would still have a maximum of 7. This would also be part of having your servants wait in other cities as was mentioned earlier. Also, in order to make this work, the permanent missing essence thing would have to be scrapped (I, personally, wouldn't miss it anyway.) Also, Ornks should be left the way they are, sort of a useless easter egg kind of thing. But that you should be able to shape serviles, to carry stuff for you. Last but not least, there should be some sort of creation mutating ability to further the uniqueness of each creation. -------------------- Praise the wine So divine and it stings like a rose Allow the night to flow inside open the window let the wind blow Highlight of the night is the unhappy ending You keep refusing to answer my calls Drop the bending stop the pretending You say get ready for the last waltz Posts: 1 | Registered: Thursday, June 10 2004 07:00 |
improvements for geneforge 3.... your thoughts in Geneforge 2 | |
Apprentice
Member # 4513
|
written Thursday, June 10 2004 19:31
Profile
Qouted: "Also, why are some in-game Shapers able to make thousands of creations and use them for their benefits and we get to make 7." I think that there should be a house or mansion or fortress, etc. Where you can have many servants waiting for you, your party would still have a maximum of 7. This would also be part of having your servants wait in other cities as was mentioned earlier. Also, in order to make this work, the permanent missing essence thing would have to be scrapped (I, personally, wouldn't miss it anyway.) Also, Ornks should be left the way they are, sort of a useless easter egg kind of thing. But that you should be able to shape serviles, to carry stuff for you. Last but not least, there should be some sort of creation mutating ability to further the uniqueness of each creation. -------------------- Praise the wine So divine and it stings like a rose Allow the night to flow inside open the window let the wind blow Highlight of the night is the unhappy ending You keep refusing to answer my calls Drop the bending stop the pretending You say get ready for the last waltz Posts: 1 | Registered: Thursday, June 10 2004 07:00 |