Profile for Aedificio

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help with dialog in Blades of Avernum Editor
Apprentice
Member # 4419
Profile #4
It was a problem with the string. I guess this means you can't copy and paste parts of dialog, then?

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Aedificio est magnus.
Posts: 3 | Registered: Sunday, May 23 2004 07:00
help with dialog in Blades of Avernum
Apprentice
Member # 4419
Profile #4
It was a problem with the string. I guess this means you can't copy and paste parts of dialog, then?

--------------------
Aedificio est magnus.
Posts: 3 | Registered: Sunday, May 23 2004 07:00
help with dialog in Blades of Avernum Editor
Apprentice
Member # 4419
Profile #2
I have put in the name 't2Indus' in the Town Script field. The files are named respectively 't2Indus.txt' and 't2Indusdlg.txt' . The error says basically you tried to initiate dialog but no dialog script was loaded.

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Aedificio est magnus.
Posts: 3 | Registered: Sunday, May 23 2004 07:00
help with dialog in Blades of Avernum
Apprentice
Member # 4419
Profile #2
I have put in the name 't2Indus' in the Town Script field. The files are named respectively 't2Indus.txt' and 't2Indusdlg.txt' . The error says basically you tried to initiate dialog but no dialog script was loaded.

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Aedificio est magnus.
Posts: 3 | Registered: Sunday, May 23 2004 07:00
help with dialog in Blades of Avernum Editor
Apprentice
Member # 4419
Profile #0
I seem to be getting an unending/unfinished (or something) error every time I enter my town, which also seems to be preventing me from talking to my character.

This is my dialog script. I bold which line it says is unending/overlong. (Line 25)

[CODE] begintalkscript;

begintalknode 1;
state = -1;
personality = 0;
nextstate = 3;
question = "The Protector";
text1 = "The man sitting in front of you is The Protector of the Peaceful Community of Indus. His cold blue eyes sweep over you with interest.";
text2= "Adjusting his blue robes of office he sets his pen aside and talks in a smooth, silky voice. The kind of voice of a person that commands authority but rarely needs to enforce it. _Welcome to Indus._";
text5 = "The Protector meets your eyes. _Yes?_";
action = INTRO;

begintalknode 2;
state = 3;
personality = 0;
nextstate = 4;
question = "It is an honor.";
text1= "He smiles warmly. _I am the Protector of our little community here. You may call me Danail, if you wish._";
text2= "He rises and shakes your hand firmly. Returning to his seat he says _It is most opportune that you choose to appear now. Just a few days more and it would be too late._ ";

I have checked and both texts are under 255 characters, and their code seems to be correct. First, is this error what is keeping me from initiating dialog, and second why does this error come up!?

Nothing is too basic to explain to me, I'm new at this.

Thanks
-Aedificio

edit// Well I fixed the problem where the npc simply wouldnt akowledge that he was supposed to talk be setting his 3rd memory cell to 1. but now it says that no dialog script is loaded!
heres my town script

begintownscript;

body;

beginstate INIT_STATE;
set_name(6,"The Protector");
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

whats wrong?

[ Sunday, May 23, 2004 18:41: Message edited by: Aedificio ]

--------------------
Aedificio est magnus.
Posts: 3 | Registered: Sunday, May 23 2004 07:00
help with dialog in Blades of Avernum
Apprentice
Member # 4419
Profile #0
I seem to be getting an unending/unfinished (or something) error every time I enter my town, which also seems to be preventing me from talking to my character.

This is my dialog script. I bold which line it says is unending/overlong. (Line 25)

[CODE] begintalkscript;

begintalknode 1;
state = -1;
personality = 0;
nextstate = 3;
question = "The Protector";
text1 = "The man sitting in front of you is The Protector of the Peaceful Community of Indus. His cold blue eyes sweep over you with interest.";
text2= "Adjusting his blue robes of office he sets his pen aside and talks in a smooth, silky voice. The kind of voice of a person that commands authority but rarely needs to enforce it. _Welcome to Indus._";
text5 = "The Protector meets your eyes. _Yes?_";
action = INTRO;

begintalknode 2;
state = 3;
personality = 0;
nextstate = 4;
question = "It is an honor.";
text1= "He smiles warmly. _I am the Protector of our little community here. You may call me Danail, if you wish._";
text2= "He rises and shakes your hand firmly. Returning to his seat he says _It is most opportune that you choose to appear now. Just a few days more and it would be too late._ ";

I have checked and both texts are under 255 characters, and their code seems to be correct. First, is this error what is keeping me from initiating dialog, and second why does this error come up!?

Nothing is too basic to explain to me, I'm new at this.

Thanks
-Aedificio

edit// Well I fixed the problem where the npc simply wouldnt akowledge that he was supposed to talk be setting his 3rd memory cell to 1. but now it says that no dialog script is loaded!
heres my town script

begintownscript;

body;

beginstate INIT_STATE;
set_name(6,"The Protector");
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

whats wrong?

[ Sunday, May 23, 2004 18:41: Message edited by: Aedificio ]

--------------------
Aedificio est magnus.
Posts: 3 | Registered: Sunday, May 23 2004 07:00