Profile for Piccolo
Field | Value |
---|---|
Displayed name | Piccolo |
Member number | 4147 |
Title | Apprentice |
Postcount | 1 |
Homepage | |
Registered | Wednesday, March 24 2004 08:00 |
Recent posts
Author | Recent posts |
---|---|
improvements for geneforge 3.... your thoughts in Geneforge Series | |
Apprentice
Member # 4147
|
written Wednesday, March 24 2004 18:40
Profile
Some ideas for GF3, I sure hope there will be one it would be a crime to end it like that. :)Canisters should impact your character's dialogue responses as well as how characters react to you. It should be more of a sacrifice and tradeoff to choose to use them within the game, sanity for skills. Holding off on using them should have rewards, using them should give you less control on what you say, but both paths should be interesting. Fundamentally there's no difference between your character's interactions from a disciplined loyalist to a canister-mad barzite, except for the one time at the mountain pass. Truly if you use tons of canisters, your character should become a totally arrogant hothead just like Phariton, Tuldaric and them. At least in regards to conversation with powerful/key characters, some extra dialogue options for heavy canister usage would be cool. While roleplaying a canister free loyalist, I sort of felt like I was wasting my time, besides a slight change at the ending. Create serviles, these little guys are creations who built not only the towns but the plot itself in both games, they should definately be a must for shaping in Geneforge 3. There could be different types, like technical servile (add to mechanics), alchemy servile (potions). Definately a longer main plot for each faction. For the Loyalists for example, it was basically just sabotage the awakened, sabotage the barzites, kill the 3 drakons and it's over. I know there are tons of locations and scads of sidequests, but I really enjoyed the main factions and wished they had longer stories. I think Geneforge 3 should be different in some way from the first 2. They were both fantastic games, but they've exhausted the plot line of being thrown into an area stranded with the same factions to choose from. Starting in a more central shaper area would be interesting, seeing the main cities of shaper civilization. It would be an interesting twist to actually start as and play as a servile, being spoken down to and spit upon by shapers instead of constantly having the choice of taking the shaper low road or high road. Choosing between the factions as a servile, would definately add new perspective. It wouldn't be as good as a whole new plot, but much better than the same factions as a shaper again. Being reshaped as a servile, by the awakened or others would allow you the same potential and abilities as a shaper. Assuming you're a young servile revolutionary fighting for the Awakened, heck the current leader of the Awakened could be your former character from Geneforge 2, who tells the tale which you played out. An interesting twist maybe? Dunno which ending it will assume, but unless it's the loyalist one there will probably be an ongoing war. The shaper council fighting either the Awakened, Takers, or Barzites, and that's good. Plus there's that beasty in Easss (sp?) dungeon, his final ultimate creation in the chain of Drakons it will probably turn out to be. This next part's really getting kind of out there from the realm of possibility, but humor me just for fun. Having your own serviles build you a structure would be really awesome, a fortress or home custom designed. It could have the typical areas seen in shaper halls, blacksmith for customizing weapons and armor, creating puresteel, an essence pool for creating and charging magical items. Then making creations like Battle Alphas and setting them to guard and patrol your fortress, against what enemy I don't know but something could be improvised. Posts: 1 | Registered: Wednesday, March 24 2004 08:00 |
improvements for geneforge 3.... your thoughts in Geneforge 2 | |
Apprentice
Member # 4147
|
written Wednesday, March 24 2004 18:40
Profile
Some ideas for GF3, I sure hope there will be one it would be a crime to end it like that. :)Canisters should impact your character's dialogue responses as well as how characters react to you. It should be more of a sacrifice and tradeoff to choose to use them within the game, sanity for skills. Holding off on using them should have rewards, using them should give you less control on what you say, but both paths should be interesting. Fundamentally there's no difference between your character's interactions from a disciplined loyalist to a canister-mad barzite, except for the one time at the mountain pass. Truly if you use tons of canisters, your character should become a totally arrogant hothead just like Phariton, Tuldaric and them. At least in regards to conversation with powerful/key characters, some extra dialogue options for heavy canister usage would be cool. While roleplaying a canister free loyalist, I sort of felt like I was wasting my time, besides a slight change at the ending. Create serviles, these little guys are creations who built not only the towns but the plot itself in both games, they should definately be a must for shaping in Geneforge 3. There could be different types, like technical servile (add to mechanics), alchemy servile (potions). Definately a longer main plot for each faction. For the Loyalists for example, it was basically just sabotage the awakened, sabotage the barzites, kill the 3 drakons and it's over. I know there are tons of locations and scads of sidequests, but I really enjoyed the main factions and wished they had longer stories. I think Geneforge 3 should be different in some way from the first 2. They were both fantastic games, but they've exhausted the plot line of being thrown into an area stranded with the same factions to choose from. Starting in a more central shaper area would be interesting, seeing the main cities of shaper civilization. It would be an interesting twist to actually start as and play as a servile, being spoken down to and spit upon by shapers instead of constantly having the choice of taking the shaper low road or high road. Choosing between the factions as a servile, would definately add new perspective. It wouldn't be as good as a whole new plot, but much better than the same factions as a shaper again. Being reshaped as a servile, by the awakened or others would allow you the same potential and abilities as a shaper. Assuming you're a young servile revolutionary fighting for the Awakened, heck the current leader of the Awakened could be your former character from Geneforge 2, who tells the tale which you played out. An interesting twist maybe? Dunno which ending it will assume, but unless it's the loyalist one there will probably be an ongoing war. The shaper council fighting either the Awakened, Takers, or Barzites, and that's good. Plus there's that beasty in Easss (sp?) dungeon, his final ultimate creation in the chain of Drakons it will probably turn out to be. This next part's really getting kind of out there from the realm of possibility, but humor me just for fun. Having your own serviles build you a structure would be really awesome, a fortress or home custom designed. It could have the typical areas seen in shaper halls, blacksmith for customizing weapons and armor, creating puresteel, an essence pool for creating and charging magical items. Then making creations like Battle Alphas and setting them to guard and patrol your fortress, against what enemy I don't know but something could be improvised. Posts: 1 | Registered: Wednesday, March 24 2004 08:00 |