Profile for Werner
Field | Value |
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Displayed name | Werner |
Member number | 3971 |
Title | Apprentice |
Postcount | 7 |
Homepage | |
Registered | Wednesday, February 11 2004 08:00 |
Recent posts
Author | Recent posts |
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improvements for geneforge 3.... your thoughts in Geneforge Series | |
Apprentice
Member # 3971
|
written Sunday, February 15 2004 03:07
Profile
i have a problem with the fact that creations dont stop enemies trying to attack me, i have 7 super loyal drayks, and even thou they have AP´s left they dont intercept enemies trying to get to me, their shaper GOD enemies kinda just run trough them, kill me, and bang! my game is over, i want creations to protect me, shapers kinda need that, and it would remove that tedius loading after a battle alpha/beta/gamma just go for the kill even thoug i could have killed it in the following turn, which really pisses me off. Oh yeah and i think it would be great if you could gain titles as you level up, i hate it when Zak keep on calling me a newbie. fore an exampel you could become a full shaper at level 25, and you could tweak the game a bit by giving some kind of bonus when becoming a full shaper. alternatly you migt get the abillity to become a full shaper at some level but would have to find some one willing to train you. it would also be nice to see some special skills like in the avernum series, i loved the deept it added to my char. and the evolution of you creations need to be looked in to, i was really disapointed when i found out that all my trouble, when trying to keep my cryora alive was wasted after i got the drayk, someone should fix this, as it kinda takes a lot of the fun out of the game. I have thougt about that thing about having a home, i would like to have a base of operation, perhaps you could become this great shaper, and you would have to gather stuff and people to your shaping hall, while trying to keep up political relations whit the sects (and whatever is in that damn vault) and fend off occasional attacks, from your several rivals who all want the power the gene tek. can give em (or the fellows hwo want to destroy the gene stuff) it would add a whole new dimension to the game. of course you would still have to walk around whit you creations and get the stuff you need, and attack people, but you would always have a place to store stuff, and maybe wage a little war of your own, perhaps even make a forge, both for genes and iron. [ Sunday, February 22, 2004 11:27: Message edited by: Werner ] -------------------- Did you hear that? Nope Are you sure? -CRUNCH- Nope Posts: 7 | Registered: Wednesday, February 11 2004 08:00 |
improvements for geneforge 3.... your thoughts in Geneforge 2 | |
Apprentice
Member # 3971
|
written Sunday, February 15 2004 03:07
Profile
i have a problem with the fact that creations dont stop enemies trying to attack me, i have 7 super loyal drayks, and even thou they have AP´s left they dont intercept enemies trying to get to me, their shaper GOD enemies kinda just run trough them, kill me, and bang! my game is over, i want creations to protect me, shapers kinda need that, and it would remove that tedius loading after a battle alpha/beta/gamma just go for the kill even thoug i could have killed it in the following turn, which really pisses me off. Oh yeah and i think it would be great if you could gain titles as you level up, i hate it when Zak keep on calling me a newbie. fore an exampel you could become a full shaper at level 25, and you could tweak the game a bit by giving some kind of bonus when becoming a full shaper. alternatly you migt get the abillity to become a full shaper at some level but would have to find some one willing to train you. it would also be nice to see some special skills like in the avernum series, i loved the deept it added to my char. and the evolution of you creations need to be looked in to, i was really disapointed when i found out that all my trouble, when trying to keep my cryora alive was wasted after i got the drayk, someone should fix this, as it kinda takes a lot of the fun out of the game. I have thougt about that thing about having a home, i would like to have a base of operation, perhaps you could become this great shaper, and you would have to gather stuff and people to your shaping hall, while trying to keep up political relations whit the sects (and whatever is in that damn vault) and fend off occasional attacks, from your several rivals who all want the power the gene tek. can give em (or the fellows hwo want to destroy the gene stuff) it would add a whole new dimension to the game. of course you would still have to walk around whit you creations and get the stuff you need, and attack people, but you would always have a place to store stuff, and maybe wage a little war of your own, perhaps even make a forge, both for genes and iron. [ Sunday, February 22, 2004 11:27: Message edited by: Werner ] -------------------- Did you hear that? Nope Are you sure? -CRUNCH- Nope Posts: 7 | Registered: Wednesday, February 11 2004 08:00 |
improvements for geneforge 3.... your thoughts in Geneforge Series | |
Apprentice
Member # 3971
|
written Thursday, February 12 2004 12:23
Profile
I think the idea about creation equitment could be fun but since no two creations are the same (we are talking mutants here right) it would have to be made especialy for the creation wearing it, and that sounds a little dumb to me. i think it would be nice if creations could interact a bit more, when i make a drakon that can shape cast spells and have an IQ at about 5000 i think it is anoying that it cant even do my math, and as for speaking, do anyone remember the familiars from baldurs gate 2 ?, they spoke quite alright, not that much dialouge, but it was fun, it would also be fitting that a sentient being is actually sentient, and that means communication, and why cant drakons and drayks (and serviles if you get to make those) learn spells? And another thougt, what would happen if an augmented (or geneforged) human were to have kids, i mean its in the genes, so we would have ourselves a super kid, but would it glow, and be really mean and stuff. and i would like my skills to give more bonuses, i just finished another game of GF1 and my agent had 30 DEX (GENEFORGE!!!!) but where is my ekstra AP´s, and why cant my super strong guardian rip doors open, why does he have to tinker with a door lock, when he can put holes two feet wide in a drakon with his fists? all skills should have a few high level abilities. a few general shaper skills would also be nice, and perhaps not just for the shaper, but my thougt were that a Thath leg is pretty much the same as a drayk leg, so why doesnt the shaper have a "basic shaping" skill. oh, and more creations would be nice, each with their own HUGE advance, i always end up with the same creations, because the other ones simply are to weak. [ Friday, February 13, 2004 17:13: Message edited by: Werner ] -------------------- Did you hear that? Nope Are you sure? -CRUNCH- Nope Posts: 7 | Registered: Wednesday, February 11 2004 08:00 |
improvements for geneforge 3.... your thoughts in Geneforge 2 | |
Apprentice
Member # 3971
|
written Thursday, February 12 2004 12:23
Profile
I think the idea about creation equitment could be fun but since no two creations are the same (we are talking mutants here right) it would have to be made especialy for the creation wearing it, and that sounds a little dumb to me. i think it would be nice if creations could interact a bit more, when i make a drakon that can shape cast spells and have an IQ at about 5000 i think it is anoying that it cant even do my math, and as for speaking, do anyone remember the familiars from baldurs gate 2 ?, they spoke quite alright, not that much dialouge, but it was fun, it would also be fitting that a sentient being is actually sentient, and that means communication, and why cant drakons and drayks (and serviles if you get to make those) learn spells? And another thougt, what would happen if an augmented (or geneforged) human were to have kids, i mean its in the genes, so we would have ourselves a super kid, but would it glow, and be really mean and stuff. and i would like my skills to give more bonuses, i just finished another game of GF1 and my agent had 30 DEX (GENEFORGE!!!!) but where is my ekstra AP´s, and why cant my super strong guardian rip doors open, why does he have to tinker with a door lock, when he can put holes two feet wide in a drakon with his fists? all skills should have a few high level abilities. a few general shaper skills would also be nice, and perhaps not just for the shaper, but my thougt were that a Thath leg is pretty much the same as a drayk leg, so why doesnt the shaper have a "basic shaping" skill. oh, and more creations would be nice, each with their own HUGE advance, i always end up with the same creations, because the other ones simply are to weak. [ Friday, February 13, 2004 17:13: Message edited by: Werner ] -------------------- Did you hear that? Nope Are you sure? -CRUNCH- Nope Posts: 7 | Registered: Wednesday, February 11 2004 08:00 |