Profile for Zylox

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

AuthorRecent posts
Geneforge Pen and Paper in Geneforge Series
Apprentice
Member # 3607
Profile #3
I have played around with the idea of using the d20 system. Most of the aspects of Geneforge can be transfered over fairly easily, but creations are a little more dificult since you need to maintain game balance.

I may go back and work on it some more :)
Posts: 4 | Registered: Monday, October 27 2003 08:00
Geneforge 2 canister question - how much is too much? in Geneforge Series
Apprentice
Member # 3607
Profile #17
I believe that the limit on the number of canisters you can use and not have them affect the ending is either 8 or 9. I experimented a while back and verified this number, but I have forgotten the exact amount since then :)

I don't know if being altered counts as one or more canisters, or counts as using too many canisters.

If you want to double check whether you have used too many canisters, save your game and then leave the island. If the council executes you, you know you have used too many canisters :P
Posts: 4 | Registered: Monday, October 27 2003 08:00
playing a guardian? in Geneforge Series
Apprentice
Member # 3607
Profile #10
I am currently playing a Guardian at dificulty level: tricky. I decided to specialize in one type of creation since learning more than one would use too many skill points that I need for combat and stats. I decided on magic shaping, althougn fire shaping would have been a good choice as well. I wanted a group of creations that included randged combatants as well as close combat experts. The Ur-Glaahks looked really good to me, and I have been experimenting with Vlish and Terror Vlish. Artilas and Searing Artilas have been disappointing for the end game.

I eventually added 4 levels to Magic Shaping, which combined with the canisters, tombs, and Shapers Robe, allows me to make 24th level Ur-Glaahks. They are a little tougher than the rogue Ur-Glaahks in the Shaper's/Inner Tombs. I also recommend adding at least 2 points of intelligence, so that with the canisters and items you have a 10 intelligence. This will give you enough essence at 20th level to have 3-5 creations, depending on what they are.

I have found that the Ur-Glaahks and Vlish/Terror Vlish are effective combatants and my Guardian is working more as a care taker than a fighter. He did make it to 19th level on his own before I started using creations.

Obviously there is a trade off on points. I have only put points into Healing Craft, and not any of the other types of magic.
Posts: 4 | Registered: Monday, October 27 2003 08:00
playing a guardian? in Geneforge
Apprentice
Member # 3607
Profile #10
I am currently playing a Guardian at dificulty level: tricky. I decided to specialize in one type of creation since learning more than one would use too many skill points that I need for combat and stats. I decided on magic shaping, althougn fire shaping would have been a good choice as well. I wanted a group of creations that included randged combatants as well as close combat experts. The Ur-Glaahks looked really good to me, and I have been experimenting with Vlish and Terror Vlish. Artilas and Searing Artilas have been disappointing for the end game.

I eventually added 4 levels to Magic Shaping, which combined with the canisters, tombs, and Shapers Robe, allows me to make 24th level Ur-Glaahks. They are a little tougher than the rogue Ur-Glaahks in the Shaper's/Inner Tombs. I also recommend adding at least 2 points of intelligence, so that with the canisters and items you have a 10 intelligence. This will give you enough essence at 20th level to have 3-5 creations, depending on what they are.

I have found that the Ur-Glaahks and Vlish/Terror Vlish are effective combatants and my Guardian is working more as a care taker than a fighter. He did make it to 19th level on his own before I started using creations.

Obviously there is a trade off on points. I have only put points into Healing Craft, and not any of the other types of magic.
Posts: 4 | Registered: Monday, October 27 2003 08:00