Profile for orange[s]
Field | Value |
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Displayed name | orange[s] |
Member number | 3357 |
Title | Warrior |
Postcount | 76 |
Homepage | http://www.redsaurus.net/gforge/ |
Registered | Saturday, August 16 2003 07:00 |
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Make your shaper/agent/guardian glow in Geneforge Series | |
Warrior
Member # 3357
|
written Monday, April 11 2005 10:39
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I suspect that you can set cr_graphic_appearadj = 0; for Greta and Alwan to fix that Posts: 76 | Registered: Saturday, August 16 2003 07:00 |
Make your shaper/agent/guardian glow in Geneforge Series | |
Warrior
Member # 3357
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written Monday, April 11 2005 10:21
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I've worked out how to make the character really glow :) You have to make 3 changes to gf3itemschars.txt in the Scripts folder - Go to begindefinecreature 0; underneathcr_graphic_template = 110; addcr_graphic_appearadj = 2; .That's the shaper glowing. Now, go to begindefinecreature 3; and add cr_graphic_appearadj = 2; under cr_graphic template = 100;Finally, go to begindefinecreature 6; and add cr_graphic_appearadj = 2; under cr_graphic template = 120;This file seems pretty useful. EDIT: This is the charged fyora effect if you wanted to know cr_graphic_appearadj = 1; is the thahd shade effect cr_graphic_appearadj = 4; is reaper turret/battle gamma Screenshot of half way throught the glowy cycle [ Monday, April 11, 2005 10:32: Message edited by: artificial orange ] Posts: 76 | Registered: Saturday, August 16 2003 07:00 |
Are their stll codes? (MAJOR SPOILER(POSSIBLE)) in Geneforge Series | |
Warrior
Member # 3357
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written Thursday, April 7 2005 11:28
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also, for GF3 there's: showmeall - all characters appear on your automap dontshowmeall - stops the above Posts: 76 | Registered: Saturday, August 16 2003 07:00 |
what's your fave. creature? in Geneforge Series | |
Warrior
Member # 3357
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written Thursday, April 7 2005 11:20
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Other than gazers/eyebeasts, which I haven't yet found any cannisters/trainers for, probably rotgroths. Two of them can be pretty useful when hasted. Posts: 76 | Registered: Saturday, August 16 2003 07:00 |
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