Profile for darkshadow

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To Spiderwebsoftware - My Idea in Blades of Avernum
Warrior
Member # 289
Profile #4
actually, instead of making completely new sprites, Jeff can complete recode the graphics engine to support alpha masks, that way, there would be no need to multiply (exponentially actually) the number of sprites, but to run an alpha mask on say, armor-char1.bmp, and have multiple alpha masks for multiple poses. That would be more feasible than having separate sprites, especially cause it would need only 1 graphic, and only mulitple alpha masks, that would also open the door for alternate armor/helm/weapon graphics to be used interchangeablly.

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I will eat you.
Posts: 56 | Registered: Sunday, November 18 2001 08:00