Profile for museumfreak
Field | Value |
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Displayed name | museumfreak |
Member number | 2186 |
Title | Apprentice |
Postcount | 7 |
Homepage | http://museumfreak.livejournal.com |
Registered | Saturday, November 2 2002 08:00 |
Recent posts
Author | Recent posts |
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questions I have not recently seen asked about Chapter 1 in Geneforge 4: Rebellion | |
Apprentice
Member # 2186
|
written Thursday, January 11 2007 11:56
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On the stuff on ermarian.net? It currently says that you get +1 to reputation for giving Fackler the research notes. But wouldn't it be -1, because doesn't it clearly say "helping him irritates the shapers?" Posts: 7 | Registered: Saturday, November 2 2002 08:00 |
questions I have not recently seen asked about Chapter 1 in Geneforge 4: Rebellion | |
Apprentice
Member # 2186
|
written Wednesday, January 10 2007 22:34
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Man, number 1 is STILL driving me completely nuts. I have moused over every pillar and I found the secret room and took down the ones in the Caverns but no luck on taking down the barriers in the mudpits. This was an evil decision on Jeff's part. Hide and go seek is not a puzzle! However, I should add that the ones I'm having trouble with are really big and they are in the SW area of the Boiling MUDPITS, not the Caverns. I bet that changes things? Also, one more mystery: Nola seems to have vanished before I could give her her gold. Is that triggered by some in-game event? Thanks everyone for your replies :-) [ Wednesday, January 10, 2007 23:22: Message edited by: museumfreak ] Posts: 7 | Registered: Saturday, November 2 2002 08:00 |
questions I have not recently seen asked about Chapter 1 in Geneforge 4: Rebellion | |
Apprentice
Member # 2186
|
written Wednesday, January 10 2007 15:20
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I am currently tying up loose ends with my lovely new disposable pet roamer/vlish and leveled-up cryoae (what can I say, I save all my cash for shaping skills) and resisting buying the full version until I finish my current Paper Of Doom. 1) Hint on taking down the magical barriers in the Boiling Caverns? Or can you just not do it? Or is there a spell later which will do it? I have the mechanics skill that is recommended to finish Chapter 1, but there doesn't seem to be a control. Or was I supposed to talk to Shaila or something about it? 2) What does adjusting the difficulty of the game actually affect? Do you get more XP from enemies (please god!)? Are there more enemy encounters? Do they get more HP? The game feels too easy in places on regular difficulty but I'm not sure what going to another difficulty would exactly do. 3) Is there something I'm missing with the battle alphas on Chickweed Bridge? They seem to start banging on me before I can hit the trigger for the mines, which I suspect from hints in the zone is what I need to do (actually, I can't find the trigger--maybe you have to come from the other side). I wonder if the best idea is to create some fyoras to distract them, haste myself, and run like hell across the bridge to hit the trigger? 4) Can I just not clear out the critter imprisoned in Southforge Citadel and the Crazed Drake in Chickweed Bridge at this point, or is there a trick for that too? 5) The only other thing that remains to me in Ch 1 is the Dumping Pits, I do believe, and I want to say there are some random critters wandering around that area :-) 6) At what point does canister use actually start to affect me, and will I lose anything important by using them? For instance, does that bar me from aligning with the Shapers or Trakovites? 7) Not chapter 1, but do I get reputation points for EVERY research note I sell or is there some cap on that? I would like to go rescue some from Chapter 1. Also speaking of reputation, what is the object that I get for betraying Drewry and Lilly? I generally hate betraying people. 8) Has anyone actually managed to beat Geneforge with geek skills (mechanics and leadership) alone? I've heard it mentioned, but nobody's talked about doing it on the boards. I personally hate combat--it bores me--and I could do without ever being in it. But you sort of need it to get XP because what you get from mechanics and leadership alone just isn't enough to do a lot of leveling. [ Wednesday, January 10, 2007 15:35: Message edited by: museumfreak ] Posts: 7 | Registered: Saturday, November 2 2002 08:00 |