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G5 wishlist. in Geneforge 4: Rebellion
Apprentice
Member # 10977
Profile #147
I'm no computer programmer, so, please, correct me if I'm wrong, but it seems like a fairly easy idea to program if you keep the functions simple. All you would really need is the ability to generate NPC Serviles that will roam a specified area, similar to the NPC's that already exist. You can talk to them, and when you tell them to complete x task it will take z time to complete based on the number y of Serviles that are working on it. After that time is up, the item shows up on the map in the place you designated. It's not a whole lot different than how the school in G3 gets cleaned up as you progress through the game, except the prompts for the change to occur are caused by a talk node with a Servile instead of a plot element.

EDIT: And being able to ride Drakons would be sweet, but I don't see a Drakon consenting to that, whether you control them or not. Maybe being able to shape some sort of horse-like creation to act as a ride and/or a pack animal?

[ Sunday, October 07, 2007 09:51: Message edited by: Paladin95 ]
Posts: 2 | Registered: Saturday, October 6 2007 07:00
G5 wishlist. in Geneforge 4: Rebellion
Apprentice
Member # 10977
Profile #140
quote:
I also think that A Shaper dose eventually want a home.
Why not the ability to make bases? You know, Essence pools, Thorn bushes, your alchemy supplies? Things that you want safe? or Maybe you got so much Wiry moss, and you want to make a batch of Healing slaves? maybe you can throw in some home security Shaper style? Or you have a powerful creation but you want to make a different one for the Puzzle up ahead, You can put him into storage.[/QB]
I've been contemplating making an account here for a while now, and this is an idea for the Geneforge series that I really feel needs to be developed further. I've played and loved all four of the previous Geneforge games (most to every possible ending) and have missed having your work actually recognized beyond just a gifted item here or there. Really, even though you could kill the people you're working for, you never actually have any real power. This kind of idea could be developed to suit both the solitude Shapers tend to enjoy and the raw power that comes with their status.

Envision this, if you will: at some point in the game the PC becomes a truly powerful individual, and they are able to create Serviles in a designated area the will build for them. This could be an abandoned fort that you clear out and then claim as your own, a forest that you decide on, or any other area in the game that isn't already inhabited.

You can then create Serviles as you would any other creation; however, these serviles cannot leave this area or do anything other than build. You can direct your Serviles to build a wall, tunnel, small bridge, shaping platform, or furniture, even. Each task would take the Serviles a certain amount of time to complete, and this amount of time would be the same if you sat around and watched or went off to do something and came back. As you grew stronger, were able to create more Serviles, etc. you would eventually create your own fortress, which parties you have angered can launch occasional assaults on. These assaults would damage the building and whatnot, leading you to need to reconstruct it. It is your home, more or less. Other ideas for what Serviles could construct would be alchemy vats, shaping vats, and a throne for you to sit on while you command your creations to repel attackers from afar. You could shape turrets, pylons, spinecores, and other stationary creations are permanent sentinels to fight while you're away, and have a Servile messenger who comes to tell you when you're fortress is under attack. It's not a center focus of the game, but it would add an extra and dinamic dimension to it that makes it much more interesting.
Posts: 2 | Registered: Saturday, October 6 2007 07:00