Affect PC nodes affect monsters

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AuthorTopic: Affect PC nodes affect monsters
The Establishment
Member # 6
Profile #0
It is now possible to target monsters with some of the affect PC nodes. The nodes allowing this are: kill, poison, slow/haste, web, curse/bless, disease, dumbfound, sleep, and paralyze. To trigger this, set space ex2a to the monster ID number.

Note that there is still a bug with monsters with special triggers upon death killed during node execution. A queue of sorts will be needed to fix this. Also, I still need to add some text fields for the positive effects upon monsters, Jeff only did ones for the negative ones.

Comments?

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
The Establishment
Member # 6
Profile #1
Update: added in the positive effect messages and I have extend it to the affect HP and SP nodes as well.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Apprentice
Member # 4231
Profile #2
I am having visions of a monster type that, on its death, creates two more of its kind and then kills them. Does the current loop protection guard against this, since they're not in the same chain?

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Lifetime Spiderweb Gamer
and Fan of Classic Style Graphics
Posts: 42 | Registered: Saturday, April 10 2004 07:00
Shaper
Member # 73
Profile #3
There's an interrupt key, and besides that there's a limit on the number of monsters you can have in a town. Eventually it will hit the limit and it will stop, presumably.

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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
The Establishment
Member # 6
Profile #4
quote:
Originally written by Octavo:

I am having visions of a monster type that, on its death, creates two more of its kind and then kills them. Does the current loop protection guard against this, since they're not in the same chain?
Infinite loops are possible as with any other sequence of nodes. It is the designer's responsibility to ensure these do not happen. The developers (me in this case) have provided an interrupt feature in the case of this to help out designers.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Apprentice
Member # 4231
Profile #5
Excellent, you're all way ahead of me. Keep up the good work. At this rate you'll have a finished-quality project (though when does one ever call a project finished!) before I can notice.

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Lifetime Spiderweb Gamer
and Fan of Classic Style Graphics
Posts: 42 | Registered: Saturday, April 10 2004 07:00