AC1

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AuthorTopic: AC1
Master
Member # 4614
Profile Homepage #0
A few questions and concerns here to help me out.

1. Where can I find some Independence Ale?
2. Where can I find some greymold?
3. Does the passing of time play a significant role in this scenario?

Thanks. :)

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
Shock Trooper
Member # 136
Profile Homepage #1
1. From Al, in W. Independence City.
2. In a cave in the Catsclaw Mountains. IIRC the one at 148,225.
3. The passing of Events does.

And, in case you need a map for West Zinlasia ...
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Master
Member # 4614
Profile Homepage #2
Okay, thanks.

EDIT: Now I have another concern.

I took the Ale to Lancaster Simms and got him drunk, went into the cellar, searched the bookcases and everything, and found nothing. So I tried again. This time, however, one bookcase in the cellar has a lever and I can get in and explore. But now there's another Lancaster Simms standing in the doorway that appeared after I gave him the ale that seems to be mad at me because I have a long M-someting Nephil. So I can't get out? Bug? Player error? *sigh*

[ Sunday, November 06, 2005 14:15: Message edited by: ben ben ]

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
Shock Trooper
Member # 136
Profile Homepage #3
I can't remember anything like that. There was lots of traps, dead ends and secret doors, and a last trick sealing thieves in the final treasury vault. But I can't remember anything about Nephil-whatevers.
Unless ... did you go back to Independence City, and bring Meirinkaprr with you?
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Master
Member # 4614
Profile Homepage #4
Nope. I don't have Meirinkaprr. Must be a bug, and I may need to use the character editor. Mr. Simms isn't essential elsewhere in the plot, is he?

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
Shock Trooper
Member # 136
Profile Homepage #5
Mr. Simms not. But entering the Thieves Guild ...
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Lifecrafter
Member # 1768
Profile #6
Make sure you have the sapphire necklace before leaving the wine cellar/ exiting the town with the editor. It helps you gain entrance to the thieves' guild.

BTW, on the subject, I don't recall where to find what's-his-face's sword for the guild quest, any help?

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"Oh, North Wind, why frighten others?
In Nature's family all are brothers.
Puff and blow and wheeze and hiss;
You can't frighten Shingebiss.
Bring your frost and ice and snow;
I'm still free to come and go.
You can never frighten me,
One who never fears is FREE!"
-Shingebiss, the mighty duck
Posts: 830 | Registered: Tuesday, August 20 2002 07:00
Master
Member # 4614
Profile Homepage #7
Ya, the sapphire necklace was the only reason I went in there. And I'm supposing there's a way to loot all the chests in there and still getting out without being burned to death by quickfire, but I don't have that kind of time. :P

Unfortunately, Clint's sword is the only thing I have left. So. I don't particularly like the southern part of the Slith island because of those darn archers. They only go for one guy. And kill him, too.

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
...b10010b...
Member # 869
Profile Homepage #8
To survive the sliths, start every outdoor fight with Major Haste and Slow Group, then have your fighters move to close range with the archers so they won't shoot.

EDIT: Ah, wait, you're not using magic, right? That's going to make things... difficult. Well, moving to melee range is still good advice.

[ Wednesday, November 09, 2005 19:23: Message edited by: Explode Thuryl Now ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
E Equals MC What!!!!
Member # 5491
Profile Homepage #9
He is allowed to use most magic... just not stuff like Daemon.

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SupaNik: Aran, you're not big enough to threaten Ash. Dammit, even JV had to think twice.
Posts: 1861 | Registered: Friday, February 11 2005 08:00
Shock Trooper
Member # 136
Profile Homepage #10
Clint's Sword is in a box (at 36,20) in the Slith Village (40,406 on the outdoors).
When fighting archers (or groups of spell-casters), this strategy works fine for my parties:
1. Every PC steps 3 tiles back. Warriors wait or stop, while spell-casters bless and haste the whole party.
2. Warriors wait (only fighting if the enemy has reached them) while the spell-casters launch their best area spells (Firestorm, Wall of Blades ... anything) centered in enemy archers (or spell-casters). After they are done, the warriors run to reach and kill any survivors.
3. Individual melees. Spell-casters may join (if strong enough) and so save spell-points for next encounter.
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Master
Member # 4614
Profile Homepage #11
Good advice, but how do I survive even the first turn? I can't get to the archers on that turn, and the haste doesn't take effect until after. Or is that what Slow Group is for? I'll have to try that.

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
...b10010b...
Member # 869
Profile Homepage #12
Yeah. If you use Slow Group, the enemies won't take any action on their first turn.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Shake Before Using
Member # 75
Profile #13
Why would you ever use Daemon, anyway?
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Master
Member # 4614
Profile Homepage #14
To occupy an enemy powerful monster.

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
Master
Member # 4614
Profile Homepage #15
Another problem. This time it's my fault, though.

I did the mission to become a Curate in the Priest's Guild and asked Mother Catherine about 'mission', where she offered me my reward. But before I took it, I decided to save, just in case. So I asked her about mission again, but she just mentioned Father Argos and no reward. Upon asked about reward, there was no response. Anyone know what the reward was, or if it's vital to the scenario?

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
...b10010b...
Member # 869
Profile Homepage #16
If I recall correctly, you have to go to one of the other priests for your reward. It's worth getting.

[ Tuesday, November 15, 2005 21:52: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Master
Member # 4614
Profile Homepage #17
Father Antos? Anyway, I s'pose I can go without.

Another question, since it makes no sense to make a whole new topic:

I went in the Nephilim Cave and talked to the Priestess there like a long time ago, so now I'm finally getting around to Merinkaprr. (Fun, fun giant quest :P ) But how do I get Merinkaprr to come with me? Asking about 'leave' gives nothing.

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
Agent
Member # 366
Profile #18
Try asking her about "join"

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I say never be complete. I say stop being perfect. I say let's evolve. Let the chips fall where they may.
Posts: 1277 | Registered: Sunday, December 9 2001 08:00
Master
Member # 4614
Profile Homepage #19
Okay, thanks, I got it. By asking about 'sure', which I don't know what it came from. Anyway.

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
Master
Member # 4614
Profile Homepage #20
Eh, so my brother's playing now, and we have another Merinkaprr problem. Since he hasn't yet gained access to the teleporters, he tried taking Merinkaprr through the Stockade, which got mad at him and Merinkaprr fled. Where did he/she go?

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
Lifecrafter
Member # 1768
Profile #21
I don't recall teleporters…hrm.

Anyway, she can be found by some simple, patient recon to the left (that's west, except on my screen, in which case it is south) in a cave with slimes.

--------------------
"Oh, North Wind, why frighten others?
In Nature's family all are brothers.
Puff and blow and wheeze and hiss;
You can't frighten Shingebiss.
Bring your frost and ice and snow;
I'm still free to come and go.
You can never frighten me,
One who never fears is FREE!"
-Shingebiss, the mighty duck
Posts: 830 | Registered: Tuesday, August 20 2002 07:00
Master
Member # 4614
Profile Homepage #22
Oh, all right, thanks.

The teleporters can be found in the basalt obelisks that take you to 5 places around the area. They can only be accessed when you get to the fifth level of the Mage's Guild.

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
Lifecrafter
Member # 1768
Profile #23
Oh…yeah…I TOTALLY went to the fifth lvl mages guild…really!

--------------------
"Oh, North Wind, why frighten others?
In Nature's family all are brothers.
Puff and blow and wheeze and hiss;
You can't frighten Shingebiss.
Bring your frost and ice and snow;
I'm still free to come and go.
You can never frighten me,
One who never fears is FREE!"
-Shingebiss, the mighty duck
Posts: 830 | Registered: Tuesday, August 20 2002 07:00
Master
Member # 4614
Profile Homepage #24
Cool.

:confused: :confused:

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00

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