Resistances

AuthorTopic: Resistances
Law Bringer
Member # 6785
Profile #0
A quick guide to changes in the levels of various resistances and other derived abilities on the right side of the training page based upon abilities on the left side. To get an increase of 1 level you need:

Resistance Poison (5% poison/acid)
Endurance - 2 levels
Hardiness - 2 levels
Herbcraft - 2 levels
Luck - 2 levels

Resistance Magic (5% magic)
Druidism -2 levels
Endurance - 2 levels
Luck - 2 levels

Elemental Resistance (5% fire, 3% cold)
Hardiness - 2 levels
Roman Training - 2 levels
Luck - 2 levels

Will Power (5% mental)
Intelligence - 2 levels
Roman Training - 2 levels
Luck - 1 level for the first and 2 levels afterwards
Beserker - 1 level for the first and 2 levels afterwards
Faerie Lore - 1 level for the first and 2 levels afterwards

Rune Reading
Intelligence - 1 level
Druidism - 1 level
Faerie Lore - 1 level
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Raven v. Writing Desk
Member # 261
Profile Homepage #1
The feeder abilities seem to be more or less interchangeable. Or at least, I have often noticed that I can raise a score by adding either 2 Luck, 2 Roman Training, or 1 of each, when it won't raise for 1 Luck or 1 RT.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Lifecrafter
Member # 6403
Profile #2
Well, yea, don't they add .5 levels each?

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
Law Bringer
Member # 6785
Profile #3
You don't get to see half levels and I didn't test for using only one level in each possible feeder ability.
Posts: 4643 | Registered: Friday, February 10 2006 08:00