Resistances
Author | Topic: Resistances |
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Law Bringer
Member # 6785
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written Tuesday, June 12 2007 14:31
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A quick guide to changes in the levels of various resistances and other derived abilities on the right side of the training page based upon abilities on the left side. To get an increase of 1 level you need: Resistance Poison (5% poison/acid) Endurance - 2 levels Hardiness - 2 levels Herbcraft - 2 levels Luck - 2 levels Resistance Magic (5% magic) Druidism -2 levels Endurance - 2 levels Luck - 2 levels Elemental Resistance (5% fire, 3% cold) Hardiness - 2 levels Roman Training - 2 levels Luck - 2 levels Will Power (5% mental) Intelligence - 2 levels Roman Training - 2 levels Luck - 1 level for the first and 2 levels afterwards Beserker - 1 level for the first and 2 levels afterwards Faerie Lore - 1 level for the first and 2 levels afterwards Rune Reading Intelligence - 1 level Druidism - 1 level Faerie Lore - 1 level Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Raven v. Writing Desk
Member # 261
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written Tuesday, June 12 2007 19:02
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The feeder abilities seem to be more or less interchangeable. Or at least, I have often noticed that I can raise a score by adding either 2 Luck, 2 Roman Training, or 1 of each, when it won't raise for 1 Luck or 1 RT. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Lifecrafter
Member # 6403
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written Wednesday, June 13 2007 12:00
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Well, yea, don't they add .5 levels each? -------------------- ??? ?????? ???? ????? Posts: 883 | Registered: Wednesday, October 19 2005 07:00 |
Law Bringer
Member # 6785
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written Wednesday, June 13 2007 14:18
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You don't get to see half levels and I didn't test for using only one level in each possible feeder ability. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |