Fun things to do in Avernum 4
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Author | Topic: Fun things to do in Avernum 4 |
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Law Bringer
Member # 4153
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written Monday, October 2 2006 12:59
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quote:Babel Fish: +3 Arcane Lore, +1 Intelligence Could Solberg be Marvin, then? (And this is post #8000 in this forum, I believe... meaningless factoid of the day) -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Councilor
Member # 6600
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written Monday, October 2 2006 14:07
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Heh. Imagine being able to play a character with a third arm so he can hold a spear and a shield at the same time. quote:No, it would be better if one keep weapons and spells. But only one plays a human. With a blue color shift. Dikiyoba. Edit: Typo. [ Monday, October 02, 2006 14:08: Message edited by: Dikiyoba ] Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
Law Bringer
Member # 335
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written Monday, October 2 2006 15:53
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Hm. In Exile one could play as a pacifist. In E2 a character could have the trait of Pacifist, but that's not what I mean! It was possible to deal damage only by Martyr's Shield or, for anything not prone to physical attacks, various wall and field spells. That way all damage taken by enemies is their own fault. In Avernum that's not possible, but there's always the clean-hands aggressor variant. Your characters may not do any damage. Any harm must be inflicted by summoned lackeys. In addition to all other problems, you don't get very much experience. —Alorael, who supposes summoning is actually as good a way to survive as a nudist as any other. You need someone to get beaten to a pulp so your fair (cave pale) complexion doesn't get damaged. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
His Mighty Tentacle
Member # 627
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written Monday, October 2 2006 16:08
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Summoning is actually a viable tactic. Early on the beta testing for AVIV I found that a summoned army of cave slimes and shades backed by blessing, hasting, etc, was more than enough to steamroll the game, allowing you to survive some encounters far earlier than you should have. Like the crazy necromancer just outside Formello, you can stand around the corner and keep summoning shades till he dies. Later, as you get more powerful summons, and better buffs like prismatic shield, you can cause a lot of wreck and ruin on your enemies. This is even better when backed by archery. Your characters are never in a moments danger. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
Guardian
Member # 6670
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written Monday, October 2 2006 17:21
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By Archmandrite Micawber: quote:Rentar has no need of the Heart of Gold and its feeble Improbability Drive, for she has discovered the secrets of Bistromathematics. Unfortunately, Crystal Souls can't eat... EDIT: Added a quote. Here I am, brain the size of the board, and the post I'm quoting is on the previous page. (I've really got to get around to watching that movie. It's been too long since I read the books.) -------------------- So long, and thanks for all the Vlish. [ Monday, October 02, 2006 17:25: Message edited by: Dintiradan ] Posts: 1509 | Registered: Tuesday, January 10 2006 08:00 |
Raven v. Writing Desk
Member # 261
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written Tuesday, October 3 2006 05:12
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How dare you compare a dysfunctional villain like Rentar-Ihrno with Slartibartfast. Rentar and bistromathematics... pshaw! The Nine-Headed Cave Cow is not pleased, and He or She has indigestion today, so you'd better watch out for bovine retribution. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Guardian
Member # 6670
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written Tuesday, October 3 2006 11:02
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By Slarty quote:EDIT: Quoting problems. -------------------- (Goes to Milliways and enjoys a nice juicy steak.) [ Tuesday, October 03, 2006 11:04: Message edited by: Dintiradan ] Posts: 1509 | Registered: Tuesday, January 10 2006 08:00 |
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