A4 - The New Geneforge?

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AuthorTopic: A4 - The New Geneforge?
Law Bringer
Member # 335
Profile Homepage #26
Slow is still crippling as it's meant to be, but remember that you have a party of four now (unless you're playing a singleton). That makes slow less painful, and another adjustment also keeps battles from becoming absurd circular chases.

—Alorael, who will also add that if you think getting slowed is bad, try slowing your enemies. Sure, a lot of the time they can haste themselves and each other, but when they can't you can cripple supposedly powerful enemies.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Apprentice
Member # 6441
Profile Homepage #27
Plus if they're casting haste on each other, they aren't casting nasty spells on you...
Posts: 1 | Registered: Monday, October 31 2005 08:00
Warrior
Member # 3480
Profile Homepage #28
quote:
Originally written by Tony Zbaraschuk:

Plus if they're casting haste on each other, they aren't casting nasty spells on you...
Just that in the next turn they are casting two nasty spells on you :P

Im really disapointed Jeff has removed elevation, all the towns in geneforge all looked crap, especially when you compare it to something like emerald mountain, walking into a fort and seeing the fortifications is much better then just walking into a giant building.
Posts: 169 | Registered: Wednesday, September 24 2003 07:00
Warrior
Member # 4792
Profile #29
So, from what Alorael has said, the engine plays more like Geneforge than ever. I assume you are a beta-tester, to have access to such information. Unfortunately, I hated the combat in Geneforge more than anything else. With so few attacks, it was very easy to come up with a combinated that worked. Every time. After that, the only time I had to change was when I met exceptionally difficult enemies and then I would have to retreat to replenish health. I could never come up with anything better.

In Exile III, and in earlier Avernum games to a lesser extent, there was so much flexibility in fighting style. With so many spells to choose from, and a wide variety of melee and missile weapons, combat almost never got boring. Once the number of spells decreased and the weapons became more specialised, combat did not involve careful selection of equipment. Instead, it was either you had powerful enough stuff or you didn't. To me, that determined much of the combat in Geneforge. It wasn't about the actual combat, but what you had to "get" beforehand to win. That cheapened the eventual conflict, for you already knew you had what it took.

Also, the graphics in E3 were far more preferable than Geneforge's. As mentioned before, the smoothness and "hyper-realism" detracts from gameplay. I prefer to concentrate on the tactics of the fight, rather than seeing a Cryoa bend forward and shoot pretty lights at me. Avernum's graphics I enjoyed as well, though, for they seemed to strike a bit of a balance between Exile and Geneforge. Semi-3D, but not much in the way of animation.
Posts: 57 | Registered: Wednesday, July 28 2004 07:00
Law Bringer
Member # 335
Profile Homepage #30
I disagree about the graphics. Geneforge and A4 aren't realistic, they're recognizable. I'll accept that 2D Exile or 3D Geneforge is a matter of taste, but Avernum is just poor in the graphics department.

Combat engine, spells, and equipment are not the same. As Drakey has said, A4 does not have the Geneforge spell system, and it doesn't really have Avernum's system either. It's closer to Exile, but it's still different. There are definitely choices to be made on which spell to cast, and even bigger decisions on which weapons to use, and whether to use melee or missile attacks. A4 has been more of a tactical challenge than any Avernum or Geneforge game (although I never got far in Geneforge).

[Edit: Take a look at this topic. The bottom of the first page and the rest are about tactics in A4.]

—Alorael, who won't claim that average enemies require tactics. Hacking and blasting will take care of most of what you have to fight. The difficult battles are, well, difficult, and picking the wrong way to fight can make them nearly impossible. Picking the right way to fight can make them manageable.

[ Thursday, December 01, 2005 15:29: Message edited by: $10,000 Man ]
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Shaper
Member # 6292
Profile #31
My first party was a melee fighter, a pole fighter, a mage, and a priest, with one specializing in tool use and one in archery. All had competent levels of archery which is fairly easy to achieve. Significant amounts of ranged attacking is useful to essential in A4. Melee combat does feel much more challenging. I remember at the end of A3, my pole fighter alone could take out an alien beast with one or two strikes and same with my swordsman. At no point in A4 did anyone feel overpowered. Quite the opposite in fact. You will have to highly specialize hand-fighters to really make them powerful fighters. It will require a sacrifice of other stats you might not want to skimp on normally.

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
The Establishment
Member # 6
Profile #32
The combat in Avernum 4 is still turn based, although it has a Geneforge flavor of having a minimum number of AP to attack or cast a spell. I personally like the new system a little better.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Off With Their Heads
Member # 4045
Profile Homepage #33
I liked Avernum's graphics better than Exile's or GF's. I actually really liked Nethergate's graphics, and the stuff from A1-3. A4 fits somewhere around Exile for me in terms of preference, but far ahead of GF.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Apprentice
Member # 3741
Profile Homepage #34
The main gripe I have (forum seeing the screenshots), is the fact that the Interface has been changed (ie the Character and map bit are now on the left. rather than back in Av1, Av2, Av3 when it was on the right).

I believe it was also on the left in Blades of Avernum... and I didn't like it then either, it put me off balance which isn't cool.

What is the perpose of changing the interface layout anyways, when the past 3 games had a suitable one before?

And now on to Av4 graphics... they are still sprite based like Geneforge, what is the perpose of saying that it's a new engine when it's just the same as the last games except with large sprites with less detail (original Avernum sprites had sooo much character compared to Geneforge which seemed very bland by comparison).

[ Tuesday, December 06, 2005 06:46: Message edited by: Horus ]

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"...Bahl'al spurred his army onward with a blistering wind. Three full days before his army arrived... the citizens of Tyr knew their doom lumbered nearer with each passing hour..."
Posts: 21 | Registered: Monday, December 1 2003 08:00
Off With Their Heads
Member # 4045
Profile Homepage #35
The engine is different. The graphics are in a similar format, though.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Law Bringer
Member # 335
Profile Homepage #36
I didn't even really process the fact that the screen layout is different. It doesn't bother me. The thing that confuses me now is that small stalagmites are passable in A1-3 and impassable in A4, but that's life.

If you read the A4 threads, you will see some of the critical differences between A4 and previous Avernums and between A4 and Geneforge. It's a very different engine.

—Alorael, who is quite certain that the game would still have a different engine (and a remarkably different atmosphere) if all the graphics were replaced with two-dimensional stick figures.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Shock Trooper
Member # 3513
Profile Homepage #37
I want stick-figure Avernum.

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Nobody appreciates me. It's all "Igor! Fetch some wine!" "Igor! Clean up this experiment!" or "Igor! Bury this in the garden, we're leaving town in 10 minutes!"

—Alorael, who tried to become a deivore once. The priest gave him a funny look after the third wafer.
Posts: 301 | Registered: Thursday, October 2 2003 07:00
Shaper
Member # 247
Profile Homepage #38
When was Kelandon given the title Blademaster?*

What's more do we need two of them? I believe there should be but one blademaster.

[ Wednesday, December 07, 2005 01:28: Message edited by: VCH ]

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The Knight Between Posts.
Posts: 2395 | Registered: Friday, November 2 2001 08:00
...b10010b...
Member # 869
Profile Homepage #39
Blademaster is an automatic title for any moderator. It shows up only for posts in forums which the moderator moderates, and only if the moderator doesn't have a custom title.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Shaper
Member # 247
Profile Homepage #40
Oh sorry. how could I not know that. :(

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The Knight Between Posts.
Posts: 2395 | Registered: Friday, November 2 2001 08:00
Agent
Member # 6581
Profile Homepage #41
quote:
Originally written by Venom:

From the screenshots that I've seen of Avernum 4 so far, I've noticed a striking resemblance to the Geneforge series. The characters, the battle sequences, and the interface all look very similiar to Geneforge. Now Geneforge is a good game in its own right, but Avernum is based on Exile, which, in my opinion, is the best series this company has yet to produce. A4 is certainly new and new features are expected, but if they are just becoming more like Geneforge, why not continue the Geneforge Series.

In light of this, and my undying ardor for E3, I am wondering what the support would be for an E4? This, of course, is entirely up to Spiderweb Software, but I'd be interested to know if there are many who feel as I do: that Avernum has been melded too much with Geneforge and that a revision to the past world of Exile would be a positive change. I'd invite your opinions.

Yes. I wanted to post that me too after saw A4... I had to say that because... No, I don't want to tell it. Not now.

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Download Geneforge 4: Rebellion

You have 6 posts. Nobody cares what you think. - Thuryl

Wikipedia may be your friend, but UBB is not. - Dikiyoba
Posts: 1310 | Registered: Tuesday, December 20 2005 08:00
Law Bringer
Member # 4153
Profile Homepage #42
Why did you revive a two-month old topic to say that you have something to say, but won't say it?!

The insanity! It burns!!!

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Thuryl: "Runescape: for people who are too stupid to save their games."

Gamble with Gaea, and she eats your dice.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Off With Their Heads
Member # 4045
Profile Homepage #43
In case that wasn't clear: around here, it's generally considered polite to not to post in old topics (say, at least a week old) unless you have something genuinely new and useful to say. I'm pretty sure that post doesn't qualify.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Shaper
Member # 247
Profile Homepage #44
Oh I don't know. The post was somewhat entertaining, in that it made no sense.

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The Knight Between Posts.
Posts: 2395 | Registered: Friday, November 2 2001 08:00

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