Avernum 2 OSX Patch problems
Author | Topic: Avernum 2 OSX Patch problems |
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Apprentice
Member # 3342
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written Sunday, March 19 2006 10:18
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I'm trying to get Avernum 2 to run natively on OSX. I used classic to install the game from the CD, then I used the patch on the Spiderweb site to upgrade it to version 2.0. The problem is that after I uprade it to 2.0, the game is no longer registered, whereas it was registered in classic, before the update. I've tried a few times to get this to work, and I think I've followed the instructions correctly. Any advise? Posts: 6 | Registered: Wednesday, August 13 2003 07:00 |
Councilor
Member # 6600
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written Sunday, March 19 2006 10:33
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I think you can e-mail Jeff to explain the situation and get a new registration code. Dikiyoba. Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
Warrior
Member # 6923
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written Sunday, March 19 2006 23:49
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copy the prefs from your classic prefs folder to your osx user prefs folder /System Folder/Preferences/ to /Users/*Username*/Library/Preferences/ [ Sunday, March 19, 2006 23:54: Message edited by: Kryten ] -------------------- "There are no turtles anywhere" Ponder Stibbons One, Two, Three, Pfhor, Five… Avernum 2 AM Status - Maps - Tomb of Dahris-Bok - Annotation - Fort Draco/Ganrick Spider/Areana Caves I have an interest in "custard titles". I want one. Now! Posts: 74 | Registered: Friday, March 17 2006 08:00 |