Geneforge 1.0.1 (Real Arcade) Map problem

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AuthorTopic: Geneforge 1.0.1 (Real Arcade) Map problem
Apprentice
Member # 3646
Profile Homepage #0
Hi All,

I recently Purchased Geneforge 1.0.1 at Real Arcade and noticed a rather interesting problem with the map display. If I head tword the top of the screen on player view I should be heading "north" from the player's frame of reference. However the side map show me heading "east" from the maps' frame of reference. As a card caring certified dyslexic this causes some confusion ;> Is this a bug or a feature? If it's a bug, will there be a fix?

TIA

Sam, Smyling at the pretty blood splats.

P.S. Keep up the good work!

[ Tuesday, November 04, 2003 08:50: Message edited by: Smyling Sam ]
Posts: 14 | Registered: Monday, November 3 2003 08:00
...b10010b...
Member # 869
Profile Homepage #1
This is just how isometric views work, I'm afraid. North, south, east and west are defined by the directions the terrain tiles go, not by the borders of the view.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Apprentice
Member # 3646
Profile Homepage #2
Hi Thuryl,

Thnaks for your note. I guess the best way to express problem is this:

If I move to LEFT (west) on my screen, the dot on map moves Down (south) in the map view. One would expect the dot to move in sync with the main screen and move to the left (west).

Thanks!

Sam Smyling at the blood splats

[ Friday, November 07, 2003 11:56: Message edited by: Smyling Sam ]
Posts: 14 | Registered: Monday, November 3 2003 08:00
Agent
Member # 2820
Profile #3
Have you noticed that the world view is tilted 45 degrees into an isometric view instead of a completely 2d view? The playing world's map is shaped like a diamond while the automap is shaped like a square. The top right is north, I believe and moving straight left would cause you to move northeast. Lower right is south, I think.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Law Bringer
Member # 2984
Profile Homepage #4
Um, Sam, however did you figure out that "Faustus K. Shame, MD" is called Thuryl by everyone on these boards? Been lurking on these boards for some time?

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My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
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Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
...b10010b...
Member # 869
Profile Homepage #5
It's possible I was still Thuryl at the time he replied.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Law Bringer
Member # 2984
Profile Homepage #6
You've had this moniker for longer, I thought. But whatever, maybe I was mistaken. ;)

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Encyclopaedia ErmarianaForum ArchivesForum StatisticsRSS [Topic / Forum]
My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Infiltrator
Member # 760
Profile #7
Thuryl had the name Thuryl when he answered to Smyling Sam's question; or so I remember :)

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"The Darkness Shall Return!"
Posts: 642 | Registered: Saturday, March 16 2002 08:00
Apprentice
Member # 3646
Profile Homepage #8
Hi All,

Quite correct. "Thuryl" changed his/her/it's moniker on me. BTW, I am now clueful. That the world view is diamond shaped and the map is a square does make a sort of Euclidean sense. It also goes a long way in explaining the background coordinate system used by the game. At least the designers did not see fit to project the map onto polar space or something like that ;>=

Sam, Smyling nervously at the gibbering minions hiding in the terrible angles.

P.S. This is one cool game! I do think I'll buy Geneforge II when I'm finished with Geneforge I.

[ Sunday, November 09, 2003 08:03: Message edited by: Smyling Sam ]
Posts: 14 | Registered: Monday, November 3 2003 08:00