Who Are You?
Author | Topic: Who Are You? |
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Apprentice
Member # 6445
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written Thursday, November 17 2005 23:08
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Firstly, does anyone know how many endings that this one has? I only see two possible sides here. That doesn't give us much room for many endings. Thank goodness for all the side quests. So, anyway, I have seen polls much like this in the other two GF Forums. Who do you side with -- and so forth. Personally, I tend to go with the rebel side that supports servile freedom ... and such. Right now, tho', I'm doing a playthru' with total loyalty to the Shaper Order. It feels kinda bad, of course, but I wanna see what the other ending is like. Poll Information This poll contains 1 question(s). 8 user(s) have voted. You may not view the results of this poll without voting. function launch_voter () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=vote;pollid=mRygrRwKZuRf"); return true; } // end launch_voter function launch_viewer () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=view;pollid=mRygrRwKZuRf"); return true; } // end launch_viewer function launch_window (url) { preview = window.open( url, "preview", "width=550,height=300,toolbar=no,location=no,directories=no,status,menubar=no,scrollbars,resizable,copyhistory=no" ); window.preview.focus(); return preview; } // end launch_window Posts: 18 | Registered: Wednesday, November 2 2005 08:00 |
...b10010b...
Member # 869
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written Friday, November 18 2005 00:45
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GF3 has two basic successful endings (loyalist and rebel), with minor variations on each (based on canister usage and so on). It's also possible to get a bad ending if you screw up (killing major NPCs on your own side can do this to you, especially as a loyalist). By the way, others have made the point that if you judge the rebels purely by their actions rather than their words, they don't seem to be nearly as pro-freedom as they claim to be. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
FAQSELF
Member # 3
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written Friday, November 18 2005 06:15
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It's also fairly humorous how the rebels say they can give you power, yet it's so much more easy to become powerful by playing a loyalist with a canister addiction. Oh well. -------------------- A few cats short of a kitten pot pie... Radioactive cats have 18 half-lives. Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page. Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and Geneforge 3 FAQ. Posts: 2831 | Registered: Tuesday, September 18 2001 07:00 |
Apprentice
Member # 6445
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written Friday, November 18 2005 19:29
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quote:LOL! "Addition". Yes, they're additive, ... like some kind of narcotic. When some character's description includes glow- ing eyes and the like, ... I think, "Ah oh. This guy/ gal is another canister junkie!" Hehehe. And anyway, ... I really prefer to level up with the character editor. Better than the canisters! Don't have to worry about getting knocked down on your tail so much in a fight and stuff. BTW, I was just wondering. Why does Litalia force the hero to kill her, regardless of your alliance? [ Friday, November 18, 2005 19:32: Message edited by: Aurora ] Posts: 18 | Registered: Wednesday, November 2 2005 08:00 |
...b10010b...
Member # 869
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written Friday, November 18 2005 21:11
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Litalia attacking you at the end if you're a rebel seems to be a bug triggered by a particular dialogue option. It doesn't matter, though; nobody really cares if you kill her. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Warrior
Member # 6222
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written Saturday, November 19 2005 08:11
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yeah, i'm in the "both sides are equally evil" camp. frankly, the loyalists are in favor of slavery (of serviles, for example) and being in charge of everything. the rebels believe in filling areas with rogue creations to attack all the civilians in an area, drive them off their property, destroy their farms, etc. and quite frankly, it is also quite clear (to me, at least) that all the drakons really care about is becoming more powerful, and becoming the new equivalent to the shapers, IMO. IOW, neither side really has any morals whatsoever, and will basically do whatever it takes to get what they want, generally without regard to the people who get in their way. Posts: 109 | Registered: Sunday, August 14 2005 07:00 |
Apprentice
Member # 6445
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written Saturday, November 19 2005 23:31
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Yes. There are good reasons for joining either side. But there are equally bad reasons as well. For me, I simply do what I can to help people. And try not to slaughter too much of the "wild-life". Which is easy, if you have the difficulty level set to Easy. You get the Enemies Visiable Alert, ... but the enemies aren't so inclinded to smack at you. I just fight when necessary: assigned to get some- one. Or I'm cornered and unable to get out of it. Sometimes, my character gets "caught" on something in the area, and I can't get her to move. As far as the Dracons go, if there's a GF4, I see a lot of potential there. Those guys are dangerous. And I can see how, in their arrogance and lust for so much power, the Dragon Folk might start to see their smaller, earlier "cousins" as weak, ... perhaps unworthy. Like vermin. I wouldn't be surrpised if the Dracons turned on the Drayks. Posts: 18 | Registered: Wednesday, November 2 2005 08:00 |