Cutscenes
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Author | Topic: Cutscenes |
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Warrior
Member # 6268
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written Monday, September 5 2005 09:48
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The picture is not blurry until I actually see it in ResEdit and the game. EDIT: Also, if you use the call change_spell_level on a creature, can you just use it in the custom data script, or do you have to make a creature script? [ Monday, September 05, 2005 11:07: Message edited by: Lord Nicodemus ] -------------------- Un ronron ronchonne, un ronfleur ronfle. Un rongeur ronge, un roi règne, une orange roule. Ça c'est la réalité. Mais si le ronchon ronge, le ronfleur ronchonne, Le roi roule, le rongeur règne Et l'orange ronfle, Ça c'est une autre histoire. Posts: 66 | Registered: Saturday, September 3 2005 07:00 |
Infiltrator
Member # 5576
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written Monday, September 5 2005 12:19
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It cannot be used in the data script. It can be used in a creature, town, or scenario script however. Watch out though, because it has a tendency to print a lot of annoying output when used to increase an npc's skill with a spell. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Warrior
Member # 6268
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written Monday, September 5 2005 12:32
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That's fine, I want to take away some annoying summoning spells with sorcerers because it quickly becomes a battle of who can summon the most creatures. -------------------- Un ronron ronchonne, un ronfleur ronfle. Un rongeur ronge, un roi règne, une orange roule. Ça c'est la réalité. Mais si le ronchon ronge, le ronfleur ronchonne, Le roi roule, le rongeur règne Et l'orange ronfle, Ça c'est une autre histoire. Posts: 66 | Registered: Saturday, September 3 2005 07:00 |
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