Dialogue Loop
Author | Topic: Dialogue Loop |
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Warrior
Member # 1250
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written Saturday, April 2 2005 18:49
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In a saloon in my scenario, I want to get an NPC drunk. Here's the dialogue snippet that I'd like to have checked: I'm essentially using the node conditions to create a loop, instead of putting the loop in the code. Thanks in advance for telling me if this will work or not, and if not... is there a better way to do it? Posts: 93 | Registered: Saturday, June 1 2002 07:00 |
Triad Mage
Member # 7
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written Sunday, April 3 2005 02:25
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I would have the action DEP_ON_SDF 1 6 5, instead of a condition. This way you can ask him about bandits every time, but he'll only tell you the right stuff after five drinks. Since the player may not know about this, is there someone before that tells you he's a talkative drunk? -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
...b10010b...
Member # 869
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written Sunday, April 3 2005 02:27
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Yeah. Personally, I'd recommend giving him different messages after every drink so the player knows they're making progress. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Off With Their Heads
Member # 4045
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written Sunday, April 3 2005 07:30
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Additionally, you can only get the same node once per set of conversation options, which means that if he has other dialogue options, you would have to exhaust them every single time you wanted to buy him another drink, or you would have to end the conversation and start it again. In that case, it may be less annoying just to make different nodes. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |