Animated terrain - bug, my mistake or bad docs?

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AuthorTopic: Animated terrain - bug, my mistake or bad docs?
Post Navel Trauma ^_^
Member # 67
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I'm trying to make a terrain type that looks like the laser energy source, but not animated.

begindefineterrain 422;
import= 125;
te_which_sheet = 790;
te_ed_which_sheet = 689;
te_which_icon = 8;
te_ed_which_icon = 8;
te_name = "Alarm";

As far as I can see, animation is done using the te_anim_steps property, which I don't use here (terrain 125 is one of those terrains that a lot is based on, and isn't animated.

However, in the scenario the terrain comes out animated for some reason.

What's going on?

Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00