I Hate "Regenerating" Locks and Barriers
Author | Topic: I Hate "Regenerating" Locks and Barriers |
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Warrior
Member # 6977
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written Friday, April 14 2006 19:46
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This is something of a trivial topic, but one feature in the Avernum engine which I thoroughly despise is the fact that barriers and locked doors "regenerate" when you exit an area, even after you've dispelled/unlocked them. This bit me in the arse in BoA, when I dispelled a barrier only to discover that I wasn't skilled enough to pick the lock on the door behind it yet. And when all you have to use to dispel barriers are Piercing Crystals -- which of course don't regenerate at all -- that really sucks. Ideally, I could come back later and unlock the door after improving my Tool Use skill. As it is, I have to load the game or weep at the loss of a Piercing Crystal. [ Friday, April 14, 2006 19:47: Message edited by: Old Scratch ] -------------------- Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home. Posts: 66 | Registered: Thursday, March 30 2006 08:00 |
Agent
Member # 5814
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written Friday, April 14 2006 20:06
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Or you could give yourself another Piercing Crystal and call it even. If you don't think the rules are fair, there's no one to make you play by them. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Agent
Member # 2820
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written Saturday, April 15 2006 08:49
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Locked doors usually do not become relocked when you re-enter a town. I do not remember a single instance where it is absolutely necesary to dispel a barrier a second time, though. Just finish what you need to behind the barrier the first time. If you have not tried Avernum 4, then you might like to know that the barriers stay dispelled in it. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Warrior
Member # 6977
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written Saturday, April 15 2006 12:35
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quote:As far as I've ever experienced, exiting and then re-entering a town (or a dungeon) in any Avernum-engine game causes all the doors to lock again -- no exceptions. I know I've seen barriers reappear, too, but only in Avenum 3 (as far as I know, anyway). quote:I just gave you an example of a time when I couldn't finish my business behind a barrier, silly. :P quote:I have noticed that (it's the same in Genforge, of course), but I'm not too sure about Avernum 4 yet. I played it for a number of hours at one point, and I'll try to play it again, but I don't think I was terribly impressed with it. It's not too bad, but I'm going to finish the other Avernums first. [ Saturday, April 15, 2006 12:37: Message edited by: Old Scratch ] -------------------- Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home. Posts: 66 | Registered: Thursday, March 30 2006 08:00 |
Councilor
Member # 6600
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written Saturday, April 15 2006 12:39
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Originally by Old Scratch: quote:As far as Dikiyoba knows, this holds true for A1 through A3 but is not true for BoA. In BoA, many doors have a Stuff Done Flag that remembers that they have been unlocked before. Posts: 4346 | Registered: Friday, December 23 2005 08:00 |