New spells

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AuthorTopic: New spells
Guardian
Member # 2339
Profile #0
Hey, i think there should be different spells for
different species, cool huh?

*Remember, knowledge is the sharpest weapon(if you take out your brain and stick a blade onto it). :confused:
Posts: 1779 | Registered: Monday, December 9 2002 08:00
Infiltrator
Member # 1418
Profile Homepage #1
That'll take too long to program in. I think that Jeff already said that there will be no custom spells, and the only spells that he will change will be the replacements to Capture Soul and Simalcrum.

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Geneforge 2 Editor
Posts: 406 | Registered: Tuesday, July 2 2002 07:00
Apprentice
Member # 2221
Profile Homepage #2
Wait a minute, I love those spells! is Jeff taking them out completely or what? :confused:

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'We hope your rules and wisdom choke you...'
Posts: 13 | Registered: Saturday, November 9 2002 08:00
Infiltrator
Member # 1418
Profile Homepage #3
quote:
Originally posted by Nikki:
Wait a minute, I love those spells! is Jeff taking them out completely or what? :confused:
http://www.ironycentral.com/cgi-bin/ubb/ubb/ultimatebb.php?ubb=get_topic;f=15;t=000065
They won't work in the new engine.

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Geneforge 2 Editor
Posts: 406 | Registered: Tuesday, July 2 2002 07:00
Triad Mage
Member # 7
Profile Homepage #4
The designer can program special spells, but they will not work in the same way as normal spells.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
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Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
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You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Infiltrator
Member # 1823
Profile Homepage #5
Presumably these can be very well hidden as a scroll or potion or the like, rather than the somewhat limited method of special items in BoE (where you can't use them in combat mode for example)

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Riot Shields
Voodoo Economics
It's just business
Cattle prods
And the IMF

I trust I can rely on your vote
Posts: 530 | Registered: Sunday, September 1 2002 07:00
(TGM)
Veteran*
Member # 2286
Profile #6
Oh heck.. You're telling me I've made two sheets of spell graphics for nothing? AGH!

*goes muttering to draw monsters again*

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The Great Mister

kommari@gmail.com[/url]
Posts: 911 | Registered: Sunday, November 24 2002 08:00
Guardian
Member # 2238
Profile Homepage #7
Yeah I've spoken with Jeff and he's not letting us make custom spells with the Editor. I think that sucks, but then again I don't plan to make some super-huge-deluxe-anti-anything-spell. Which... undoubtedly... someone would do. Even though it is single-player, balance is still an issue.

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00