Hostility

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AuthorTopic: Hostility
Agent
Member # 2820
Profile #0
Do you think that there will be many different types of attitudes in the Averum engine? I want complex battles with different sides and such. I'm also wondering if the "town going hostile" thing could be a little more complicated than having it happen whenever I attack anything or steal anything. In Geneforge, you could attack certain people without causing the town to go hostile and there was a crime limit. Even the Geneforge hostility system seems a little flawed, though. Why would the whole town go mad if a person, who is living outside the city walls and of whom no one knows about and is actually an enemy spy, sees you steal their bread????

[ Monday, November 10, 2003 20:33: Message edited by: Keep ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Triad Mage
Member # 7
Profile Homepage #1
Yes.

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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Law Bringer
Member # 335
Profile Homepage #2
To elaborate a bit... I believe you can set it to not go hostile when you kill certain people, but theft will always result in hostility. That hostility can probably be shared via scripts, but it does not go beyond the one town by default.

—Alorael, who can't be sure how much of the Avernum stuff will be included in BoA. E3, for example, had party death nodes that triggered when the town became hostile in Fort Emergence, Ghikra, and Blackcrag, but there was no way to do that in BoE.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Shaper
Member # 73
Profile #3
Yes there is, as long as there's nothing hostile in the town, like rats in the trash pile outside the wall. Just set a timer to call a node every turn that destroys hostile monsters, and give a monster the party can't reach the ability "Call town node when killed" and make it display a message and kill the party.
I don't know how to do it if there are already hostile monsters, though.

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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Dollop of Whipped Cream
Member # 391
Profile Homepage #4
Give everything in the town 0 HP, set a SDF (the same SDF, I'd guess) on the life of every monster, kill party if it's incremented.

[ Tuesday, November 11, 2003 06:20: Message edited by: ??? ]

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Posts: 562 | Registered: Friday, December 14 2001 08:00
Agent
Member # 2820
Profile #5
I'm pretty sure that there will be nodes that can be called when a town goes hostile. I hope there will be monster groups in the game so things could make more sense.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00