Dialogue
Author | Topic: Dialogue |
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Master
Member # 5977
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written Thursday, February 23 2006 06:22
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In DwtD, when approaching the last vakhos in town 7, before you start fighting him, the dialogue mode is immediatly triggered, as to speak with him before you fight him. I wanted to know how Jeff did this, as I can't seem to find a call or something (both in the docs and the scripts themselves) that enables this. EDIT: i think I found it out anyway. Is it this call: begin_talk_mode [ Thursday, February 23, 2006 07:12: Message edited by: Thralni, The flying Dutchmen ] -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Off With Their Heads
Member # 4045
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written Thursday, February 23 2006 07:45
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Yes. Note that's the thing that starts dialogue in basicnpc, too. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Master
Member # 5977
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written Thursday, February 23 2006 08:40
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Thanks, just needed to know that for sure. My scenario is going well at the moment. just one town left to complete, and then I need to test about half of the scenario (the half which I made during this last week of vacation). Tomorrow, without serious interuptions, it might be finished. beta call can be expected next week. Is there really no artist (or at least somebody who knows how to draw things on the computer) here? -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |