Strange Dialogue Script Error
Author | Topic: Strange Dialogue Script Error |
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Warrior
Member # 1250
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written Saturday, February 19 2005 14:13
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Every time I enter a town in the scenario I'm designing, I get the error: "Dialogue script error: in line 151." If anybody can tell me what this means, I'd appreciate it. My dialogue script is pretty long, and if I could avoid posting it, that'd be nice. But if I need to, go ahead and let me know. Posts: 93 | Registered: Saturday, June 1 2002 07:00 |
Off With Their Heads
Member # 4045
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written Saturday, February 19 2005 14:25
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That's what the error says verbatim? If so, that's pretty odd, and you should probably post lines 140-160 of your script. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Warrior
Member # 1250
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written Saturday, February 19 2005 14:30
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Funny thing... I went in to fix some things, generally clean up the code, and I found a few mistakes of mine... for the condition for the code in one of my talk nodes, I had ended a condition with "break" instead of "end." Fixing that solved the rest of the problems I had been having with the script, that I can tell. Posts: 93 | Registered: Saturday, June 1 2002 07:00 |