Is there a call. . .

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AuthorTopic: Is there a call. . .
Shock Trooper
Member # 4445
Profile #0
that runs the "spell targetting" interface thingy and returns the character ID of the target?

like, for instance,

short run_target_interface_thingy() I ask because I want to make a special ability (as in not an item, for which who_is_custom_item_target() will suffice) that will damage an enemy/enemies. I've scoured the appendix and not found one, but I'm not yet ready to give up.
Posts: 293 | Registered: Saturday, May 29 2004 07:00
Infiltrator
Member # 3040
Profile #1
TM's scenario Canopy accomplishes this by using items to represent special spells. It's not perfect interface-wise, but it works.

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5.0.1.0.0.0.0.1.0...
Posts: 508 | Registered: Thursday, May 29 2003 07:00
Shock Trooper
Member # 4445
Profile #2
Ah, well, that's what I thought.

I'll just have to do a rather ugly workaround then.
Posts: 293 | Registered: Saturday, May 29 2004 07:00
Warrior
Member # 3978
Profile #3
Question: I've been told that you can make a total of four special abilities for the game. Are those special abilities like Go Berzerk or whatnot, or are those special abilities like Parry/Blademaster/Lethal Blow/Riposte?
Posts: 125 | Registered: Friday, February 13 2004 08:00
Off With Their Heads
Member # 4045
Profile Homepage #4
Go Berserk is a special ability. Riposte is a special skill. You can make custom special abilities that call scenario scripts, but not custom special skills.

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Posts: 7968 | Registered: Saturday, February 28 2004 08:00