Is there a call. . .
Author | Topic: Is there a call. . . |
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Shock Trooper
Member # 4445
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written Saturday, January 29 2005 20:25
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that runs the "spell targetting" interface thingy and returns the character ID of the target? like, for instance, short run_target_interface_thingy() I ask because I want to make a special ability (as in not an item, for which who_is_custom_item_target() will suffice) that will damage an enemy/enemies. I've scoured the appendix and not found one, but I'm not yet ready to give up.Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Infiltrator
Member # 3040
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written Saturday, January 29 2005 20:44
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TM's scenario Canopy accomplishes this by using items to represent special spells. It's not perfect interface-wise, but it works. -------------------- 5.0.1.0.0.0.0.1.0... Posts: 508 | Registered: Thursday, May 29 2003 07:00 |
Shock Trooper
Member # 4445
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written Sunday, January 30 2005 08:34
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Ah, well, that's what I thought. I'll just have to do a rather ugly workaround then. Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Warrior
Member # 3978
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written Friday, February 4 2005 09:42
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Question: I've been told that you can make a total of four special abilities for the game. Are those special abilities like Go Berzerk or whatnot, or are those special abilities like Parry/Blademaster/Lethal Blow/Riposte? Posts: 125 | Registered: Friday, February 13 2004 08:00 |
Off With Their Heads
Member # 4045
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written Friday, February 4 2005 11:51
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Go Berserk is a special ability. Riposte is a special skill. You can make custom special abilities that call scenario scripts, but not custom special skills. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |