error in lockbox.txt script

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).
AuthorTopic: error in lockbox.txt script
Shock Trooper
Member # 4180
Profile #0
The lockbox.txt script from the Sample Scripts folder of the 1.0.1 Editor (haven't checked the 1.0) is missing a semicolon at the end of line 59. (i_am_locked = 0)

For convenience, here's the entire script, corrected. Just replace the existing script with this:

// lockbox.txt - This is the script you can place on a chest, desk, etc.
// to lock it. Then only a character with adequate Tool Use skill or
// the correct key could open it.

// Memory Cells -
// 0 - Lock level. If left at 0, box is unlocked. Otherwise, the tool
// use needed to get it open. If this is set to a really high number (say, 200),
// it can't be unlocked by normal means.
// 1 - Key needed. If left at 0, no special item helps unlock the box. Otherwise,
// if that party has this special item, the box automatically unlocks.
// 2,3 - Coordinates for a stuff done flag. If these are 0 and 0, ignored. Otherwise,
// the stuff done flag is set to 1 when the door is unlocked. If the flag is non-zero,
// than when the party enters this zone, the door will become unlocked.

beginterrainscript;

variables;
short cur_terrain;
short i_am_locked = 0;

short choice;
body;

beginstate INIT_STATE;
if (get_memory_cell(0) > 0) {
i_am_locked = 1;
set_mechanism_difficulty(get_memory_cell(0));

if ((get_memory_cell(2) > 0) || (get_memory_cell(3) > 0)) {
if (get_sdf(get_memory_cell(2),get_memory_cell(3)) > 0)
i_am_locked = 0;
}
}

break;

beginstate START_STATE;
break;

beginstate SEARCH_STATE;
if ((get_memory_cell(2) > 0) || (get_memory_cell(3) > 0)) {
if (get_sdf(get_memory_cell(2),get_memory_cell(3)) > 0)
i_am_locked = 0;
}

if (i_am_locked) {
block_entry(1);

if ((get_memory_cell(2) > 0) || (get_memory_cell(3) > 0)) {
if (get_sdf(get_memory_cell(2),get_memory_cell(3)) > 0)
i_am_locked = 0;
}

if (i_am_locked) {
print_str_color("Unlock Box: The container is locked.",2);
if (get_memory_cell(1) > 0) {
if (has_special_item(get_memory_cell(1)) > 0) {
print_str_color(" One of your keys fits. You unlock the box.",2);
i_am_locked = 0;
}
else print_str_color(" You don't have the key that fits it.",2);
}
}

if (i_am_locked) {
if (run_pick_lock(get_mechanism_difficulty()) == FALSE) {
print_str_color(" Nobody has high enough Tool Use skill to get it open.",2);
end();
}
i_am_locked = 0;
print_str_color(" You manage to pick the lock.",2);
if ((get_memory_cell(2) > 0) || (get_memory_cell(3) > 0))
award_party_xp(BASE_TRAP_XP,1 + 2 * get_mechanism_difficulty());
}

if (i_am_locked == 0) {
if ((get_memory_cell(2) > 0) || (get_memory_cell(3) > 0))
set_flag(get_memory_cell(2),get_memory_cell(3),1);
block_entry(0);
play_sound(-58);
}
}
break;

beginstate UNLOCK_SPELL_STATE;
if (i_am_locked)
print_str_color("Unlock Doors: The spell doesn't affect locked containers.",2);
break;

beginstate DISPEL_BARRIER_STATE;
if (i_am_locked) {
print_str_color("Dispel Barrier: The spell fails to affect a locked containers.",2);
}
break;


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-spyderbytes
Posts: 200 | Registered: Wednesday, March 31 2004 08:00
BANNED
Member # 4
Profile Homepage #1
Error in lockbox.txt- ioweyou.txt could not be found? :P

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*
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00