Enforced "goodness" -- a good thing?
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Author | Topic: Enforced "goodness" -- a good thing? |
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Warrior
Member # 3056
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written Sunday, June 29 2003 10:36
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I guess my main point is to stray away from good or evil goals. The words are so generic and undefined anyway. How many adventures have had you working for the empire? Remember how many evils they've done? What about the vanhatai? I prefer adventures where you are free to roam and make choices of your own. If you really want to give a player an adventure they'll enjoy, why not give a poll at the beginning to find they're reasons for adventuring. You can give choices like "to save people", "To find treasure", or "to gain power." Using this can help to make an adventure everyone can enjoy. -------------------- Curiosity killed the Nephilim. (and he hadn't saved in a while, either...) Posts: 78 | Registered: Tuesday, June 3 2003 07:00 |
Law Bringer
Member # 2984
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written Sunday, June 29 2003 12:47
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Gaining power and finding treasure is, in many ways, identical: Power (as in 'strength', 'high stats', 'good weapons' etc.), helps you gain treasure faster. Treasure (weapons and money) makes you more powerful, through training and better equipment. ;) -------------------- Encyclopaedia • Archives • Members • RSS [Topic / Forum] • Blog • Polaris • NaNoWriMo Look on my works, ye mighty, and despair. I have a love of woodwind instruments. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
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