Character Traits / Adventure Log
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Author | Topic: Character Traits / Adventure Log |
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Shake Before Using
Member # 75
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written Saturday, July 1 2006 13:14
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So, a discussion with Thuryl about character traits and a look at the HLPM made me decide to make two characters - One is Pariah, a human with Divinely Touched, all disadvantages, and all special abilities. He requires a mere 100 XP to gain a level. The other is Avatar, a slith with all advantages and special abilities, who requires 2000 XP to gain a level. Each is a singleton party of his own who I intend to eventually run through all existing BoA scenarios. Currently, I've played both 9 Variations on Point B and Babysitting with both Pariah and Avatar. As it stands, their stats are: Avatar - Level 6 - 32 HP - 15 SP 7 Strength, 5 Dexterity, 3 Intelligence, 5 Endurance, 8 Pole Weapons, 3 Hardiness, 4 Defense, 3 Priest Spells, 1 Arcane Lore, 8 Tool Use In Nine Variations on Point B, Avatar didn't have too much trouble. His innate strength carried the day against all of the captains, but he didn't gain any levels, just some equipment. In Babysitting, Avatar ran into a lot of trouble, and frequently needed to use wands, scrolls, and potions in order to complete fights. Despite the power of Divine Aid, it doesn't seem to have enough duration to carry Avatar through an entire battle, since he has no backup. Also, despite having all advantages, he has less skill points to spend due to his lower level, which meant that he could not use a bow to pick off grunts. Despite all this, I managed to get through the scenario without too many problem battles - although multiple spellcasters seem to be an incredibly bad matchup for Avatar right now. Pariah - Level 21 - 107 HP - 24 SP 11 Strength, 10 Dexterity, 6 Intelligence, 8 Endurance, 11 Melee Weapons, 6 Bows, 4 Hardiness, 5 Defense, 1 Assassination, 5 Priest Spells, 5 Arcane Lore, 5 Tool Use In Nine Variations on Point B, Pariah actually had a lot of trouble, and had to make extensive use of his special abilities and occasional reloading. Completely Inept and Cursed at Birth are incredibly bad for you at low levels, since you miss all the time. On the other hand, he was level 8 when he finished 9Var, as compared to Pariah's level of 1. In Babysitting, Pariah had the most problems towards the start. As the scenario went on, his high level gave him more base HP than normal adventurers with an Enduring Barrier cast would have. The seeing pool room was the biggest problem fight for Pariah, since multiple spellcasters are still bad news for him. I thought I could handle that fight without Divine Aid, but I ended up needing to use it. Since it's just released, both Avatar and Pariah are taking a trip to A Good Beginning next, followed by The Cave of No Return and A Perfect Forest, I believe. --- It seems pretty interesting how I've been doing better with disadvantages than with advantages, at least. I know I'll have "fun" when it comes to doing some of the high-level scenarios, where I can't just overpower the enemies with pure levels, at least... Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
Infiltrator
Member # 4826
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written Saturday, July 1 2006 13:35
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Interesting. I thought it was funny how you managed to generate a character who had problems in 9Var. -------------------- Bring back TM or [i]DIE.[/i] To spread the hype, as well as cause your crush's name to appear on the screen, copy this into your signature. Posts: 458 | Registered: Friday, August 6 2004 07:00 |
...b10010b...
Member # 869
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written Saturday, July 1 2006 16:02
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To be fair, the character was a level-1 singleton. A level-1 singleton is going to have problems with anything. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Shake Before Using
Member # 75
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written Saturday, July 1 2006 22:22
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Avatar - Level 13 - 49 HP - 33 SP 10 Strength, 6 Dexterity, 5 Intelligence, 5 Endurance, 8 Pole Weapons, 4 Hardiness, 5 Defense, 3 Mage Spells, 5 Priest Spells, 3 Arcane Lore, 10 Tool Use, 4 Nature Lore, 1 Magical Efficiency In A Good Beginning, Avatar didn't really run into any trouble, it being an easy scenario and Avatar being a good bit over the recommended level. Nothing really to note here, although I wanted to gain a level-up so I could get those two free spells. I came really close, but fell short by less than 50 XP. I was also a little too terrified of the guards in Fort Orchid - I could probably have wiped them out, but missed my opportunity. In The Cave of No Return, Avatar actually ran up against some big problems, mostly because he did not have Enduring Barrier and needed to have Enduring Barrier. This was not fun. I somehow managed to kill the two Vahnatai by exploiting how the Blade cannot move, and I managed to deal with everything else with a minimum of stupid deaths, even with my low HP. Still, the fire-touching Bound Netherbeast and the sleep-touching Apparitions were both a hassle. I raised Avatar's Priest Spells high enough for Enduring Barrier, so I hope I can buy it soon. My first attempt at razing Dapplen with Avatar also resulted in the law winning. This is a bad sign, since Pariah had no problem with three Guards. Pariah - Level 37 - 171 HP - 48 SP 13 Strength, 12 Dexterity, 9 Intelligence, 8 Endurance, 12 Melee Weapons, 6 Pole Weapons, 6 Bows, 5 Hardiness, 7 Defense, 2 Assassination, 6 Mage Spells, 6 Priest Spells, 8 Arcane Lore, 3 Potion Making, 8 Tool Use, 5 Nature Lore, 1 First Aid, 3 Blademaster, 1 Magical Efficiency In A Good Beginning, Pariah managed to deal with most of his foes handily, it being an easy scenario and Pariah being level 21. He gained two levels, and was able to grab the mage spells and more treasure. His archery also came in handy, saving him from a lot of damage running up to individual mages. Something I did broke the alchemist, so I never did get her recipes, but meh. In The Cave of No Return, Pariah had little problem with his opposition. Unfortunately, he also realized that without Natural Mage, he's basically not going to be capable of casting real mage spells ever, so I mostly stopped developing that branch. I eventually want him to be able to cast Dispel Barrier, even if he has to strip naked to do it, but that can wait. As far as tough fights go, killing the town (especially Balu) and killing the Vahnatai took Divine Aid, and one of the ancient golems knocked him down to 0 HP, but there were no outstanding difficulties. I was worried about escaping from the bottom floor on time given that I was Sluggish and my Haste spell didn't last very long at all, but it didn't end up being a problem. --- I'm wondering how a few problem spots in possible upcoming scenarios will go - like the ruby skeleton ambush in Roses of Reckoning and the pushing puzzle in A Perfect Forest. I'm also wondering if either of these singletons will eventually manage to make it through all of the high-level scenarios out there, once the power of Divine Aid runs out for Avatar (and it might already be) and simple level superiority runs out for Pariah (if it ever does). Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
Agent
Member # 2820
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written Saturday, July 1 2006 22:45
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If Avatar can just get to level 70 before the next century, he should be in very good shape. Really, though, was it necessary to give Avatar all of the advantages, even the semi-useless ones? -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Shake Before Using
Member # 75
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written Saturday, July 1 2006 23:28
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The minimum XP for a level is 100 (which is why Pariah has Divinely Touched - his XP/level is maintained at 100 even with it) and the maximum is 2000, even with using the HLPM to give yourself more than two advantages or disadvantages. So, since an Elite Warrior/Divinely Touched Slith already takes 1900 XP to level, most of those advantages are basically free. Which is good, since some of them are bad like Beastmaster and should be. Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
Shake Before Using
Member # 75
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written Friday, July 21 2006 00:06
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Man, go me forgetting to keep on going. Avatar - Level 16 - 57 HP - 36 SP 11 Strength, 7 Dexterity, 6 Intelligence, 5 Endurance, 10 Pole Weapons, 4 Hardiness, 6 Defense, 4 Mage Spells, 5 Priest Spells, 4 Arcane Lore, 10 Tool Use, 4 Nature Lore, 6 Luck, 1 Anatomy, 1 Blademaster, 2 Gymnastics, 3 Resistance In Roses of Reckoning, Avatar was very happy to take advantage of the excellent equipment and training available in Ashton Vale. Repel Spirit and some Iron Pike jabs were enough to end most of the weak undead easily on the way to Kurojutsu's Manor. Inside the manor, the Ruby Skeletons were much less of a threat than I had expected, and I dispatched the tougher, relaxing vampires with ease. In the end, I used Divine Aid and killed Hana basically instantly. In A Perfect Forest, Avatar really had no problem whatsoever wreaking havoc upon everyone on the isle. The Perfect Spirit at least feels a lot easier with a singleton, because it's a lot handier to move the mirrors - and being charmed is no problem at all. The main contributions were just money, miscellaneous items, and some spells, though. Pariah - Level 39 - 179 HP - 51 SP 13 Strength, 12 Dexterity, 10 Intelligence, 12 Melee Weapons, 6 Pole Weapons, 6 Bows, 5 Hardiness, 8 Defense, 3 Assassination, 6 Mage Spells, 6 Priest Spells, 8 Arcane Lore, 3 Potion Making, 8 Tool Use, 5 Nature Lore, 1 First Aid, 6 Luck, 1 Anatomy, 4 Blademaster, 2 Gymnastics, 3 Resistance, 2 Sharpshooter In Roses of Reckoning, Pariah was also thrilled to buy equipment that is actually good from Ashton Vale, but had some major problems with the Ruby Skeleton ambush. That surprised me, since he was level 37 at the time. Past that, everything was ridiculously easy, including the resting vampires, who I killed before they got to move, and Kurojutsu, who I killed in one hit. A Perfect Forest really posed no threat to Pariah, being as how he was level 39. Unfortunately, this carried over to the experience - at my count, I only received experience from Valzier and the Ancient Golem, throughout the entire scenario. It wasn't even enough to bump me to level 40. Better mage spells, more money, and Klinger's Bow made it a worthwhile trip, however. I'm a little too low level for Dilecia's written level (okay, so Pariah actually is in the level range, but is a singleton who isn't even very good), so I can't run off to play the new scenario right away. Valley of the Dying Things would take a loooong while, and it's unlikely that smashing Lord Putidus or Death at Chapman's would actually net me any rewards, so I'm idly considering Mad Ambition. I know I had problems doing it with a real party, though, which make me worried about doing it with these groups. [ Friday, July 21, 2006 14:20: Message edited by: Imban ] Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
Loyal Underling
Member # 13
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written Friday, July 21 2006 03:27
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I like this Imby - keep up the good work! It just might be enough to get me back into BoE. -------------------- [i]Great Potato[/i] "Unless by the force of eloquence they mean the force of truth; for if such is their meaning, I admit that I am eloquent." -- Socrates Posts: 126 | Registered: Thursday, September 27 2001 07:00 |
Off With Their Heads
Member # 4045
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written Friday, July 21 2006 06:50
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Or maybe even BoA. LP would probably be wildly easy with these characters, but, as you say, it would probably do you no good. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
The Establishment
Member # 6
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written Friday, July 21 2006 07:19
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quote:Really? I never would have thought a level 39 character would have so little trouble. :P -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Loyal Underling
Member # 13
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written Friday, July 21 2006 10:13
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quote:Nah, not this. It would take something far more spectacular to do that. -------------------- [i]Great Potato[/i] "Unless by the force of eloquence they mean the force of truth; for if such is their meaning, I admit that I am eloquent." -- Socrates Posts: 126 | Registered: Thursday, September 27 2001 07:00 |
Shake Before Using
Member # 75
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written Friday, July 21 2006 14:19
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quote:Hey, I wanted the bow. :P Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
Agent
Member # 2820
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written Friday, July 21 2006 19:22
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How will Bahssikava and Canopy be addressed? -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Shake Before Using
Member # 75
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written Friday, July 21 2006 21:10
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Um, hopefully not by dying horribly. Avatar - Level 19 - 64 HP - 45 SP 11 Strength, 7 Dexterity, 6 Intelligence, 5 Endurance, 10 Pole Weapons, 4 Hardiness, 7 Defense, 6 Mage Spells, 8 Priest Spells, 4 Arcane Lore, 10 Tool Use, 4 Nature Lore, 6 Luck, 2 Gymnastics, 3 Resistance Being a pole specialist, Avatar had a little annoyance in Lord Putidus where he had to arm himself with a crappy Iron Short Sword at the start of the scenario. This was more than made up for by the Aterian wildlife, however - I gained two levels just in North Ateria alone. I also managed to die against the Mutant Lizard once, but that was entirely the fault of "entrust your life to the AI" being right next to "kill lizard with pilum." Total gain was three levels, not much else. Death at Chapman's didn't net Avatar much experience, but it had a decent amount of treasure. Nothing was really a challenge for a level-19 character, as one might expect, but I managed to get a Priest's Bracelet (replaces Silver Cross Bracelet) and something incredibly useful to me - a Nimble Band. (replaces Assassin's Band) More action points is something that my 1-PC parties desperately need. Pariah - Level 41 - 187 HP - 51 SP 14 Strength, 13 Dexterity, 11 Intelligence, 8 Endurance, 12 Melee Weapons, 6 Pole Weapons, 6 Bows, 5 Hardiness, 8 Defense, 4 Assassination, 6 Mage Spells, 8 Priest Spells, 8 Arcane Lore, 3 Potion Making, 5 Nature Lore, 1 First Aid, 6 Luck, 4 Blademaster, 2 Gymnastics, 3 Resistance, 2 Sharpshooter Lord Putidus posed as little of a threat to a level-39 character as you might expect, but I was pleasantly surprised by it - Pariah actually gained a level during the scenario, from killing the Mutant Lizard. Other than that, this scenario wasn't very useful for character advancement. Still, while I can't say I'm a fan of some of the terrain graphics, LP remains one of the better scenarios out there. I did notice an odd error, though - the message from the gods at the end of the scenario telling me that I gained neither honor nor shame referred to me as Valzier. Referring to Pariah as a dead NPC from the last scenario he had completed is rather odd. Death at Chapman's actually managed to advance Pariah from level 40 to 41, due to the experience he gained fighting the Undead Melville and Death. For item rewards, same Nimble Band and Priest's Bracelet, replaced same items. I still wonder why this scenario has never, ever been listed on Spidweb's tables, too. [ Friday, July 21, 2006 22:36: Message edited by: Imban ] Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
Off With Their Heads
Member # 4045
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written Friday, July 21 2006 23:00
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quote:Oh, darn. I know why this happened. I'm surprised that no one reported this earlier. Patch uploaded that should fix it. [ Friday, July 21, 2006 23:05: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
...b10010b...
Member # 869
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written Saturday, July 22 2006 00:42
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So that's what happens if you forget to clear the string buffer. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Off With Their Heads
Member # 4045
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written Saturday, July 22 2006 06:10
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It wasn't a clearing problem. I was adding the name of character 4 (which is a joined NPC), rather than the name of anyone alive in the party. Somehow it managed to get the name of the last joined NPC in the party, even though the NPC wasn't even from the same scenario. [ Saturday, July 22, 2006 06:12: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shake Before Using
Member # 75
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written Thursday, July 27 2006 01:41
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Woo, finished Valley of Dying Things with Avatar, so I decided to post my latest log even though Pariah hasn't finished it yet. With VoDT out of the way, all remaining scenarios are intended for higher level parties, so the challenge will be ramping up... Avatar - Level 22 - 72 HP - 45 SP 11 Strength, 7 Dexterity, 6 Intelligence, 5 Endurance, 1 Melee Weapons, 11 Pole Weapons, 5 Hardiness, 7 Defense, 6 Mage Spells, 8 Priest Spells, 4 Arcane Lore, 14 Tool Use, 4 Nature Lore, 6 Luck, 2 Gymnastics, 3 Resistance Avatar's trip through Xerch'de was basically the same as below, since Pariah went through first. Sadly, I missed that you could steal a Steel Greatsword when I played with Pariah, but hopefully I'll be able to make up for that soon. More spells are good, of course, which is the entire purpose of even coming to Xerch'de. I said "every scenario" when I started my parties, and I meant it. As such, Avatar entered the Valley of Dying Things. By the time I took my first break from it, I had cleared little more than three outdoor sections, gaining a few points of experience and a few thousand gold. It seems that slugfests like the Jeff Vogel scenarios will make Avatar very, very happy, as he gains levels slowly but surely from them. After my break, I continued clearing the outdoors of enemies and doing miscellaneous sidequests. I used Divine Aid to defeat Zorvas handily, and in so doing earned a lot more experience than actually completing his quest would have yielded. Most other sidequests have been wholly uninteresting killfests where I gain maybe 1 experience for each kill and a bunch of loot. After killing the Spirit of the Sick (It took 1295 damage to die, too.) and wrapping up all of the outdoor sidequests, I entered the school. I cleared the School Entry in two trips, then sought to make violence against the Wisp. 1278 damage later, and it was down for the count. Oddly enough, it dropped fur. I should have checked how much experience it gave. The Visitors' Quarters took me four trips. The Altered Beast was totally built up more than it was worth, but also actually managed to hit me. Boo hoo? Holding Cells were next up, but there I realized. Trying to take every last lootable item out through three floors was a horrible, horrible chore. Had to leave some areas behind in the Holding Cells, though - either behind a green door, or behind a level-15 door. The Storage Level also had a green door, but was just more mindless hacking. I managed to kill Pythras for fun using an Invulnerability Potion I had on hand, since she doesn't even need to be alive to open the doors for me. After that, it was onward to the Administration level, after I went back and "freed" the dead Pythras. It was mostly a boring hackfest against platebugs, but the queen pushed me over the top into level 21. I met with the GIFTS, but hadn't activated their quest either. I did, however, manage to easily dispatch the vampire in the huge cavern beneath the school. The Student Quarters are another huge, loot-tastic dungeon, which means many annoying trips back to the surface. However, I cleared them rather quickly, with only some minor annoyance at the end - the Guardian Spectre's slowing rays stopped me from acting completely almost two turns out of three. Since I picked up a book for the Libraries, I headed off to there next - but unfortunately, I think the place in the Libraries I needed to go required passage through green gates. However, the Vahnatai Cavern is down that way, too - and there's where you get the Power Stone and the quest for the Opening Stone, which I got easily. Armed with the Opening Stone, I set off back into the School, to open a lot of doors. I got a Brass key from returning a textbook to a golem, but wasn't terribly sure where it was to be used - and I killed the Library Wisp as well, because that thing is really annoying. While it tried to summon Vengeful Shades to beat on me, it turned out to be no match for my Divine Aided pike. Ah well, onto the Lecture Halls. The Bound Infernal didn't even present a challenge, and neither did another Gremlord. Finally, I got to the last level of the main school, the Experiment Halls. Man, was I ever glad to see this scenario coming to a close. Nothing here even came close to stopping me. But hey, at least I got some Pants of Power. A bit (and about 100 alien beasts) later, I was in the main control chamber, ready to activate the controls that would open the final area and finally let me win. I took a short trip back to massacre the Vahnatai, as they'd be gone once I completed the main quest. As usual for the Ninja Greys, they put up quite a fight, but Divine Aid prevailed. The Major Waste Repository, as you might guess, wasn't even a challenge, but I was just thrilled to finally be done with the scenario. I took one last tour through the valley, wiping out all of the towns, then left, victorious. Total gain was almost 30000 gold (25000 "banked") and three levels - a worthy haul for such a long and annoying scenario. Pariah - Level 41 - 187 HP - 51 SP 14 Strength, 13 Dexterity, 11 Intelligence, 8 Endurance, 12 Melee Weapons, 6 Pole Weapons, 6 Bows, 5 Hardiness, 8 Defense, 4 Assassination, 6 Mage Spells, 8 Priest Spells, 8 Arcane Lore, 3 Potion Making, 5 Nature Lore, 1 First Aid, 6 Luck, 4 Blademaster, 2 Gymnastics, 3 Resistance, 2 Sharpshooter Xerch'de is short and easy, as always - and as always, a place you go to spend money, not earn it. I bought up a whole bunch of spells and spell levels here, since the merchants sell spells far more powerful than those that the level of the scenario would normally indicate. Being Lightning Blasted by the Witches also didn't seem to set Pariah back much, and with Divine Aid I managed to kill all four spellcasters in the final battle in a single round, so I think I might well be set to do harder scenarios now. [ Thursday, July 27, 2006 01:48: Message edited by: Imban ] Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
Loyal Underling
Member # 13
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written Thursday, July 27 2006 03:37
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VoDT shouldn't have been much of a problem, since I beat it with a level 1 singleton (Divinely Touched and Fast on Feet) and ended up around level 17/18. -------------------- [i]Great Potato[/i] "Unless by the force of eloquence they mean the force of truth; for if such is their meaning, I admit that I am eloquent." -- Socrates Posts: 126 | Registered: Thursday, September 27 2001 07:00 |
Shake Before Using
Member # 75
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written Thursday, July 27 2006 04:10
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There were a number of things in VoDT which could actually kill me if I let my guard down, surprisingly enough. Anyone else think it's odd that Pythras has a combat script when you're supposed to fail the scenario if you kill her? Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
Loyal Underling
Member # 13
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written Thursday, July 27 2006 05:52
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Yeah, the first altered beast took a long time and lots of potions + Divine Aid to kill, and the big queen spawner thing was difficult as well. -------------------- [i]Great Potato[/i] "Unless by the force of eloquence they mean the force of truth; for if such is their meaning, I admit that I am eloquent." -- Socrates Posts: 126 | Registered: Thursday, September 27 2001 07:00 |
Off With Their Heads
Member # 4045
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written Thursday, July 27 2006 06:19
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quote:Yes, I think that's very odd. I never noticed that. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Agent
Member # 2820
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written Thursday, July 27 2006 08:22
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Her script makes her virtually invincible if I remember correctly. In case you were wondering, I believe you gained 0-1 xp from killing the wisps becuase, going from memory again, they are level 1 creatures. Surely the library wisp is fun to hack up for being an annoyance, but the rest I think you can safely leave alone. EDIT: By the way, did you kill the vahnatai in the caves? I don't think there were any scripts preventing that, were there? [ Thursday, July 27, 2006 08:23: Message edited by: Garrison ] -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Law Bringer
Member # 4153
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written Thursday, July 27 2006 09:36
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quote:On a plot level... killing her should've derailed the scenario. Bit of an error on Jeff's part, it seems... And yeah, that one Altered Beast is built up way too much. Unless you're playing a new singleton without prior experience like I was at one time... then, it's a whole different animal(pardon the atrocious semi-pun). -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Shake Before Using
Member # 75
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written Thursday, July 27 2006 11:52
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On a plot level, killing either Pythras or the Vahnatai would really derail the scenario. Yet oddly enough, the one thing you can actually do to derail the scenario doesn't get you any sort of warning at all - killing the Giant Intelligent Friendly Talking Spiders before you get the Opening Stone. Oh, hey. I actually forgot to kill them with Avatar, too. Darn. Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
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