Dialogue Node Limit Reached
Author | Topic: Dialogue Node Limit Reached |
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Shock Trooper
Member # 5459
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written Saturday, April 15 2006 06:56
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I have now reached the 200 dialogue node limit in my upcoming scenario Rats Aplenty. Since I am the first to reach this very, very important milestone, I would like to take a moment to thank all the people who made it possible: - My parent for conceiving, feeding and clothing me. I could not have done it without you. - Friends and other family for their support and whatnot. - The community for keeping me interested in designing. - And above all, I'd like to thank Jeff for making the 200 node limit in the first place. Thanks Jeff. Thanks a lot. It wasn't that hard to reach. Anyways, back to writing nodes now, I guess. [ Saturday, April 15, 2006 06:57: Message edited by: Kaupunkijaakari Smoo ] -------------------- These are my scenarios. I may have too much free time but I really don't care. Backwater Calls, Magus of Cattalon, Rats Aplenty Get them here Visit The Lyceum for all your rating needs. Posts: 211 | Registered: Sunday, January 30 2005 08:00 |
Off With Their Heads
Member # 4045
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written Saturday, April 15 2006 08:13
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You know, there are really easy ways to compress dialogue nodes. Using the add_string and remove_string calls is the most obvious one. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |