Dialogue Node Limit Reached

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AuthorTopic: Dialogue Node Limit Reached
Shock Trooper
Member # 5459
Profile Homepage #0
I have now reached the 200 dialogue node limit in my upcoming scenario Rats Aplenty. Since I am the first to reach this very, very important milestone, I would like to take a moment to thank all the people who made it possible:

- My parent for conceiving, feeding and clothing me. I could not have done it without you.
- Friends and other family for their support and whatnot.
- The community for keeping me interested in designing.
- And above all, I'd like to thank Jeff for making the 200 node limit in the first place. Thanks Jeff. Thanks a lot. It wasn't that hard to reach.

Anyways, back to writing nodes now, I guess.

[ Saturday, April 15, 2006 06:57: Message edited by: Kaupunkijaakari Smoo ]

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
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Posts: 211 | Registered: Sunday, January 30 2005 08:00
Off With Their Heads
Member # 4045
Profile Homepage #1
You know, there are really easy ways to compress dialogue nodes. Using the add_string and remove_string calls is the most obvious one.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

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The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00