Weapon abilities/traits and Monster Status ideas

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AuthorTopic: Weapon abilities/traits and Monster Status ideas
BANNED
Member # 42
Profile Homepage #0
I have some good weapon ability/trait ideas

Pierce: Does extra damage to monsters that has the "Armored Status"
Penetrate: Same as Pierce but it extremely does more extra damage
Stabbing: Does extra damage when you hit the back of the monster
Heavy: It decreases the chance of dodging the monster's attacks and increases the chance of missing when you equip the weapon with the Heavy trait
Magic Blade: Does extra damage if you have at least 2 MP (Drains 2 MP when you attack a monster)

I also have ideas for special statuses/traits of monsters

Armored: All Melee and blunting weapons do less damage to monsters with the armored status. Weapons with pierce or penetrate trait will do extra damage
Demon Shield: The monster with this status is invincible to all weapons unless it is a "Demon Slayer"
Undead/Dark Force: All mage spells will do less damage but priest spells will do more damage to the monster.
Magic Armor: The monster with this status is invincible to melee attacks. Only offense spells can damage it.

Thats all I have

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Huked on Foniks wurked fro mee!

Hurry Lowtax!
Posts: 140 | Registered: Wednesday, October 3 2001 07:00
Triad Mage
Member # 7
Profile Homepage #1
Most of your abilities can be entered through use of certain stats (high armor and dex, for instance). Others would change the engine too much. Some may be possible with BoA's new resistance system.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
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Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
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You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Infiltrator
Member # 65
Profile Homepage #2
What's the new resistance system going to be like?

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Milla-Displacer Beastie

This is also a good site
Posts: 650 | Registered: Thursday, October 4 2001 07:00
Triad Mage
Member # 7
Profile Homepage #3
It should be percentage-based, with all sorts of resistances and vulnerabilities possible, including melee, pole, or arrow resistance.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00