Damage over time
Author | Topic: Damage over time |
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Warrior
Member # 6629
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written Sunday, January 1 2006 16:41
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I was wondering if someone could tell me if there is a script out there which deals damage randomly to the party. Say my party walked down a tight valley with many avalanches. Occasionally rocks fall down and wound the party. PS: not scripts that trigger every X turns or X days... -------------------- "When everything is coming your way, you're in the wrong lane." Posts: 120 | Registered: Sunday, January 1 2006 08:00 |
Off With Their Heads
Member # 4045
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written Sunday, January 1 2006 16:53
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Something like this... If you want it only to trigger when you're between certain areas, you can just through in an "if" that depends on char_loc_x and char_loc_y. [ Sunday, January 01, 2006 16:54: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Law Bringer
Member # 4153
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written Sunday, January 1 2006 16:54
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(EDIT: Basically, what Kel said. Crud.) You could just put something like this in the START_STATE of the town/outdoor section: (This example would have a 10% chance of dealing 20 weapons damage to the party, every turn) [ Sunday, January 01, 2006 16:56: Message edited by: Ephesos ] -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Warrior
Member # 6629
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written Sunday, January 1 2006 17:24
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Thanks -------------------- "When everything is coming your way, you're in the wrong lane." Posts: 120 | Registered: Sunday, January 1 2006 08:00 |