Dynamic Duos?

AuthorTopic: Dynamic Duos?
Shaper
Member # 6292
Profile #0
Following in the vein of my previous post, what are some good possible and workable duo character parties I could use with BoA add-on scenarios? Or for Avernum games in general? Is it reasonable or even possible to go through BoA add on scenarios and work my way up to Bahssikava with a duo character party? I want to start at level one and work my own party up without replaying the main four quests of BoA if at all possible.

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Posts: 2009 | Registered: Monday, September 12 2005 07:00
Triad Mage
Member # 7
Profile Homepage #1
It's certainly possible. My favorite starts out with a fighter/priest and a mage/priest.

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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Shaper
Member # 6292
Profile #2
Would you care to elaborate on how you allocate points and tasks to this duo? I'm guessing your fighter/priest is much like the singleton slith fighter/priest you like to use.

Does the mage/priest accumulate Tool Use? Does he/she carry a bow? I take it that for the fighter you pump up the pole use, then enough melee to get Blademaster, then pump that up. At any point is it possible to switch the slith over to a melee weapon or will he always be behind in melee? Of course he has the natural pole weapon bonuses to begin with, so it would seem less efficient. I know that the sword gleaned from, what is it...Canopy(?)...is very powerful.

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Posts: 2009 | Registered: Monday, September 12 2005 07:00
Infiltrator
Member # 5567
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Archer/thief/mage Nephil custom, and archer/fighter/priest custom combo. Thay work OK, but somtimes need some help with extra chars.

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Posts: 576 | Registered: Wednesday, March 2 2005 08:00
Triad Mage
Member # 7
Profile Homepage #4
If your strength is high enough, someone with 0 melee skill can still be extremely effective with melee weapons.

Either can begin to accumulate Tool Use - I like to put it on the fighter/priest mainly because the mage/priest has mage and priest skill levels that are extremely expensive to raise.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Law Bringer
Member # 2984
Profile Homepage #5
For my main party, I started out with a mage/fighter and a fighter/archer/priest. It worked surprisingly well - especially the mage/fighter combo. In BoE, Encumbrance is far more hindering to magic than it is in BoA. Here, Natural Mage is enough to pretty much eliminate this effect.

Another thing that BoE players need to "unlearn" when playing BoA is the uselessness of archery. BoA archery, given the right weaponry, is devastating.

Summoning, also, has become negligibly less useless (that's "less useless", not "more useful") because of the lack of area spells that summoned monsters always get in the way of.

[ Wednesday, September 14, 2005 01:01: Message edited by: Arancaytar ]

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