Canopy v1.0.4
Author | Topic: Canopy v1.0.4 |
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BANNED
Member # 4
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written Wednesday, May 4 2005 13:06
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http://tm.desperance.net/Canopy.html LOTS of updates- many of which are ESSENTIAL to the game. Including... * Fixed a bug in the Catacombs * Powered up Saljuq and made it one-handed (!) * Fixed a bug that allowed both powerful swords to be had! Thanks, spy.there! * Repaired errors in the scenario script * Fixed a bug that made God parties get stuck in the Border fortress * Adjusted item values due to suckitude or awesomeness. * Prevented the Dark Idol fight from being unspeakably easy. Thanks, Thuryl! * Gave Shroud-3 higher resistance to magic * Fixed the special spells readme (typo) * Major Bosses can no longer be summoned!!! * Added over 10,000 XP to this scenario, to make sure that the party itself gains more than 4-5 levels throughout the scenario. * Fixed the Todmacher/Klugman confusion bug once and for all (hopefully) -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Shock Trooper
Member # 3174
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written Wednesday, May 4 2005 22:48
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whoo! -------------------- Aa' menle nauva calen ar' ta hwesta e' ale'quenle, melloneamin. --------------------- Finder of impossible beta testing errors. Posts: 364 | Registered: Saturday, July 5 2003 07:00 |
...b10010b...
Member # 869
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written Thursday, May 5 2005 01:22
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Minor bug: beamer.txt isn't quite right. A couple of times, a call affects the whole party where it obviously should be targeted at a single character. Just search through the script for the number 1000; every time it's there, it shouldn't be. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BANNED
Member # 4
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written Thursday, May 5 2005 03:17
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That ain't even a bug, though- beamer.txt ain't used in the scenario. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |