Concerning Custom Graphics and Macs...
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Author | Topic: Concerning Custom Graphics and Macs... |
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The Establishment
Member # 6
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written Thursday, January 16 2003 17:48
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I think the reason is more because Jeff actually knows what he is doing with Resource forks. Changing will involve modifying the engine and a lot of work for Jeff. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Warrior
Member # 1793
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written Saturday, January 18 2003 00:13
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Of course it would require a source code change. But so will a lot of things, this is something that's worth the change. Besides, I find multiple graphics easier for image sorting purposes. and as long as Macs have their RegEdit, you should get along fine enough. What I don't understand is, how will custom graphics be incorporated into scenerios, if it's the application that you add the images to? Would the images be included with the scenerio? Because that will brobably be the case with the PC version. -------------------- Leave me alone. Posts: 123 | Registered: Sunday, August 25 2002 07:00 |
Infiltrator
Member # 1823
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written Saturday, January 18 2003 03:07
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That's what happens with BoE, so it's almost certainly what will happen in BoA. There's a .exs file, which is the scenario file, and then a .meg (which is a file with the resource fork for macs) and a .bmp for pcs. I'm guessing that there'll be a folder instead of a bmp for pcs with BoA, considering that multiple graphics will be needed. -------------------- Riot Shields Voodoo Economics It's just business Cattle prods And the IMF I trust I can rely on your vote Posts: 530 | Registered: Sunday, September 1 2002 07:00 |
Warrior
Member # 1793
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written Saturday, January 18 2003 22:31
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No, no, that's not what I'm talking about. I mean, how will custom graphics be incorporated into scenerios, if the GAME ITSELF holds the graphics? -------------------- Leave me alone. Posts: 123 | Registered: Sunday, August 25 2002 07:00 |
Warrior
Member # 1793
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written Saturday, January 18 2003 22:32
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No, no, that's not what I'm talking about. I mean, how will custom graphics be incorporated into scenerios, if the GAME ITSELF holds the graphics? -------------------- Leave me alone. Posts: 123 | Registered: Sunday, August 25 2002 07:00 |
Infiltrator
Member # 1823
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written Sunday, January 19 2003 02:34
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The game itself holds the standard graphics, but custom graphics come with the scenario in a separate file. In BoE it was a meg or a bmp, but I'd assume in BoA it would be a meg (or something very similar) and a folder of bmps for PC users. These would then be put into the scenarios folder along with the scenario file if BoE is anything to go by. [ Sunday, January 19, 2003 02:36: Message edited by: Jigga ] -------------------- Riot Shields Voodoo Economics It's just business Cattle prods And the IMF I trust I can rely on your vote Posts: 530 | Registered: Sunday, September 1 2002 07:00 |
Guardian
Member # 2238
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written Sunday, January 19 2003 06:25
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That sounds the most logical... for Windows just another folder named "scenarioes". And all you have to do is put the correct files into it. I don't know how Mac works these days, so I'm not gunna say anything... -------------------- DEMON PLAY, DEMON OUT! Posts: 1582 | Registered: Wednesday, November 13 2002 08:00 |
Warrior
Member # 1793
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written Sunday, January 19 2003 20:06
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Oh! I get it; the Mac can call graphics outside the actual application. That would make scenerio creation super-easy. -------------------- Leave me alone. Posts: 123 | Registered: Sunday, August 25 2002 07:00 |
Guardian
Member # 2238
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written Monday, January 20 2003 12:00
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Not sure I understand but I'll try to answer anyway... Yes that's what Windows does anyway. Graphics are in a folder called Data, which means the graphics are no with the actual executable. So what I'm saying is, for greater ease, Jeff should make another folder called 'Scenarioes'. You would place the scenario file in that along with the graphics. OR put another folder inside Scenarioes and call it 'Graphics'. All too simple, I can't wait to see how Jeff is setting it up. -------------------- DEMON PLAY, DEMON OUT! Posts: 1582 | Registered: Wednesday, November 13 2002 08:00 |
...b10010b...
Member # 869
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written Monday, January 20 2003 13:39
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Well, that's what Jeff did with BoE (a separate folder for scenarios). There's no reason he wouldn't do it for BoA as well. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Warrior
Member # 1793
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written Monday, January 20 2003 18:00
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Perhaps the custom graphics can be stored in the scenerios folder, and the main graphics in Data. PC's don't require all the data to be in the same place. But some programmers do it for simplicity. -------------------- Leave me alone. Posts: 123 | Registered: Sunday, August 25 2002 07:00 |
Infiltrator
Member # 1823
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written Tuesday, January 21 2003 08:50
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Again that's practically what happens with BoE. Custom graphics go in the scenario folder, but the main graphics are in the app, but I'd assume that will change considering Jeff's used data folders for all the avernums. -------------------- Riot Shields Voodoo Economics It's just business Cattle prods And the IMF I trust I can rely on your vote Posts: 530 | Registered: Sunday, September 1 2002 07:00 |
Lifecrafter
Member # 585
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written Sunday, January 26 2003 15:52
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Macs(At least OS X) don't require Data to be in the same place either, I swear, you can't boast about stuff you don't know, Jeff does it because it's what he's used to, it's not OS limitations. The best way to get around the 'No ResEdit' problem is to put the graphics in gifs, individual or not, that way it can be universal. -------------------- Polaris Board Posts: 780 | Registered: Friday, February 1 2002 08:00 |
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