Yet another Jeff Vogel Interview

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AuthorTopic: Yet another Jeff Vogel Interview
Shaper
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Go here:

IMG

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"Our games are very retro. They're a lot like the older classics, like Ultima, Fallout, and Baldur's Gate."
Jeff is lucky that Black Isle is out of buisiness, lest he be sued for libel.

EDIT:
"Second, please stop writing me to try to shame me into giving you a free game by saying my work isn't worth twenty-five bucks. It didn't work the first 50,000 times it happened."
...I find this amusing.

[ Friday, October 21, 2005 21:20: Message edited by: King Evil ]

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So do I. He has a fiar point, however. I'm sure he gets a lot of them.

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Polaris
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Hey Jeff! Get back to work and quit doing interviews!!!

*this message funded by blackmail*
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Shaper
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There really wasn't any new A4 information in the interview. One new screen shot though. Yes, get back to work Jeff. ;)

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that interview was basically the same as the one from IGN

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quote:
Originally written by VCH:

One new screen shot though.
It's good to see that those fascinating vahnatai trees are still around.

[quote]Yes, get back to work Jeff. ;) [/quote]
quote:
Originally written by Anomen:

that interview was basically the same as the one from IGN
I skimmed this new interview and have come to the conclusion that Jeff didn't do anything more than give these people the link to the other interview and let them cobble together a new one. So he probably didn't stop working at all. :P

(Ten minutes later:)

Okay, I've read it all now. It has a lot of information there that wasn't in the other one. It was nice to read of his early experiences writing games, which I hadn't known about before. All the technical questions were also interesting. The discussion about burnout also was something new.

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Interesting. I was hoping they'd ask about Avernum 5. :(

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quote:
I have the tenacity of the cockroach. I'm not a great programmer, or a great designer, or a great writer. I'm not so hot. But I do have the discipline to keep at it, day after day, and I am able to eventually look at a game and say, "It's done. Ship it."
Pretty accurate.

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As someone without the tenacity of a cockroach, I can appreciate that. I also give Jeff Vogel some credit, though. He may not write plots that are considered turning points for the CRPG as a genre, create pretty and ingenious code, or achieve breakthroughs in design, but his games are fun, the plots are acceptable, the settings tend to be quite good (A3 excepted), and that puts him way ahead of most of the people who intend to create a game.

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Posts: 14579 | Registered: Saturday, December 1 2001 08:00
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Neat!

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quote:
Originally written by ben ben:

Interesting. I was hoping they'd ask about Avernum 5. :(
:( Can't you be a patient boy? v
quote:
from JV: "I think the greatest obstacle I've had is the need to fight burnout. Writing these games is a lot of work, and it really drains me. Doing it again and again for ten years, it's gotten harder with each game. To keep my energy up, I mean, and to keep things fresh. So far, I've managed, I hope. But the struggle continues."


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Posts: 1420 | Registered: Wednesday, October 2 2002 07:00
Warrior
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quote:
I develop all my games on my Macintosh G4, using Metrowerks Codewarrior. This was once the unquestioned premier development environment for the Mac. Now that they're moving to the new Intel chips, I have to stop using the tools I've been very happily using for the last 10 years. I'm a bit miffed.
This has to suck. I know I'd be aggrevated if I could no longer use GCC (or more exactly MinGW).

If I were Jeff, I'd start checking up on open source software. Or whoever is now holding the compiler that Metrowerks apparently stopped using. :D
Posts: 117 | Registered: Friday, November 2 2001 08:00
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http://www.metrowerks.com/MW/News/default.htm?PR=528

Metrowerks is now Freescale, and... well...

quote:
Freescale leverages CodeWarrior™ for developer success and differentiating silicon enablement
Any article with that many buzzwords in its title can't bode well for its products.

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