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AuthorRecent posts
3D graphic in General
Apprentice
Member # 9352
Profile #24
Heart of Earth located in Europe, Ass of Earth located in USA.
You may ask your president, he knows.

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NOOBS!
Posts: 3 | Registered: Sunday, July 15 2007 07:00
3D graphic in General
Apprentice
Member # 9352
Profile #10
#define Thuryl Biologist
#define Biologist CON
For NOOBs like you: this code describe that Thuryl means CON

[ Monday, July 16, 2007 08:02: Message edited by: XYZ3D ]

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NOOBS!
Posts: 3 | Registered: Sunday, July 15 2007 07:00
3D graphic in General
Apprentice
Member # 9352
Profile #0
Topic WFGIYG was created just for fun.
It is realy strange to see graphic like on mobile in PC game :eek:

Maybe this code help developers make 3D graphic in
their games:

BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag)
{
GLuint PixelFormat;
WNDCLASS wc;
DWORD dwExStyle;
DWORD dwStyle;
RECT WindowRect;
WindowRect.left = (long)0;
WindowRect.right = (long)width;
WindowRect.top = (long)0;
WindowRect.bottom = (long)height;

hInstance = GetModuleHandle(NULL);
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc = (WNDPROC) WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = "Engine";

if(!RegisterClass(&wc))
{
MessageBox(NULL, "Failed to register the window class", "ERROR", MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}

if(StateManeger->Window.fullscreenflag)
{
DEVMODE dmScreenSettings;
memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
dmScreenSettings.dmPelsWidth = width;
dmScreenSettings.dmPelsHeight = height;
dmScreenSettings.dmBitsPerPel = bits;
dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;

if(ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL){
if(MessageBox(NULL, "The requested fullscreen mode is not supported.\nUse windowed mode instead ?", "Engine", MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
{
StateManeger->Window.fullscreenflag = FALSE;
}else{
return 0;
}
}
}

if(StateManeger->Window.fullscreenflag)
{
dwExStyle = WS_EX_APPWINDOW;
dwStyle = WS_POPUP;
}else{
dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
dwStyle = WS_OVERLAPPEDWINDOW;
}

AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle);

if(!(hWnd = CreateWindowEx(dwExStyle,
"Engine",
title,
dwStyle |
WS_CLIPSIBLINGS |
WS_CLIPCHILDREN,
0, 0,
WindowRect.right-WindowRect.left,
WindowRect.bottom-WindowRect.top,
NULL,
NULL,
hInstance,
NULL)))
{
DestroyGLWindow();
MessageBox(NULL, "Window creation error", "ERROR", MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}

static PIXELFORMATDESCRIPTOR pfd=
{
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL |
PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
bits,
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
16,
0,
0,
PFD_MAIN_PLANE,
0,
0, 0, 0
};

ShowWindow(hWnd, SW_SHOW);
SetForegroundWindow(hWnd);
SetFocus(hWnd);
ReSizeGLScene(width, height);
glViewport(0,0,width,height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,1.0f,1024.0f);
glMatrixMode(GL_MODELVIEW);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
SwapBuffers(hDC);


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NOOBS!
Posts: 3 | Registered: Sunday, July 15 2007 07:00