Profile for Ilintar
Field | Value |
---|---|
Displayed name | Ilintar |
Member number | 9038 |
Title | Apprentice |
Postcount | 6 |
Homepage | http://www.druid.com.pl/ |
Registered | Friday, June 22 2007 07:00 |
Recent posts
Author | Recent posts |
---|---|
OBoE under VS2005 + minor fixes in Blades of Exile | |
Apprentice
Member # 9038
|
written Saturday, June 23 2007 02:16
Profile
Homepage
quote:It's not that. I didn't add a new node, I just filled in the < Unused > area (where "How to order" used to be) in the main menu with "Quit game". However, in the meantime I had to also figure out how to add a new dialog box to the resources (because of the custom dialog graphics, it's not as simple as adding and programming a standard dialog box). So, if anyone's programming under Windows and feels a need to know how to add new dialog boxes to BoE, I can give some assistance. Posts: 6 | Registered: Friday, June 22 2007 07:00 |
OBoE under VS2005 + minor fixes in Blades of Exile | |
Apprentice
Member # 9038
|
written Friday, June 22 2007 16:36
Profile
Homepage
Okay. I've also added a dialog box for "Quit game" in place of the "Unused" slot in the main menu. Any need for a small tutorial on adding new dialog boxes to BoE? Posts: 6 | Registered: Friday, June 22 2007 07:00 |
OBoE under VS2005 + minor fixes in Blades of Exile | |
Apprentice
Member # 9038
|
written Friday, June 22 2007 06:05
Profile
Homepage
In case anyone's interested: 1) I've ported Ormus' dev-cpp code to Visual Studio 2005, if anyone is doing development in this environment, I'd be happy to help. 2) There's a bug in the Windows version causing BoE not to read scenario lists properly - the ListBox LD_DIR message reads files starting from the current directory, not from the starting directory. Simple fix, in FILEIO.CPP starting from line 2034 add: (this one requires the include of shlwapi.h and requires linking with the shlwapi library, since the library is just needed for the PathRemoveFileSpec, you can probably rewrite it without it, but I'm lazy :P ) Also, I've seen some requests for fixing petrification touch, so here it is. In COMBAT.CPP, around line 2388, add: (you also have to remove the "|| ... skill == 30" from the disease case). In PARTY.CPP, add the following: Also, add a relevant declaration to PARTY.H. Posts: 6 | Registered: Friday, June 22 2007 07:00 |