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Really anticipated ideas for A5?? in Avernum 4
Apprentice
Member # 8466
Profile #103
Aside from tabbed character pages so you could quickly jump from inventory to stats to spells (or better yet, see inventory and stats together sho you can easily see effect of magic items), I'd like

1) better clarity on how spell and skill level trainings work as part of the game documentation (a pdf too, please!) rather than have it reside in the message boards

2) A better/more transparent leveling system for character development--more like Diablo where you can clearly see the paths for skills and spells.

3) Karma so stealing items/killing good or neutral NPCs have consequences.

4) More game "puzzles" so the challenge isn't always killing something. For example, maybe you need to use an acid spell to melt a crystal that has a key inside it. This would be a nice complement

5) a bit less linear plot where there may be conflicting missions--maybe even at the beginning you need to make a choice between inherently conflicting "master" missions and adhere to them thorughout. For example, improving relations with the non-humans vs. eradicating sliths vs. accomplisihing a specific task in a specific time frame (adding a game clock could add a very interesting/challenging dimension)

6) Greater consequences if you DON'T complete specific missions or kill certain NPCs. E.g. you don't eliminate the bandits, they steal a precious magic item in the game
Posts: 3 | Registered: Monday, April 9 2007 07:00
Knowing Spell Levels in Avernum 4
Apprentice
Member # 8466
Profile #9
quote:
Originally written by Micawber:

Click "see spells/traits" in the top right-hand corner of the character screen.

Edit: correction

Thanks. I didn't see this easier. It would be nice if there was a tabbed character screen in A5 so you could easily jump between spells, equipment and the character sheet
Posts: 3 | Registered: Monday, April 9 2007 07:00
Knowing Spell Levels in Avernum 4
Apprentice
Member # 8466
Profile #0
This may be a stupid newbie question, but is there a simple way to see what level you have achieved in each spell?
Posts: 3 | Registered: Monday, April 9 2007 07:00